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author Sam Lantinga <slouken@libsdl.org>
date Sat, 29 Apr 2006 17:54:32 +0000
parents 355632dca928
children
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>SDL_GetRelativeMouseState</TITLE
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><H1
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>SDL_GetRelativeMouseState</H1
><DIV
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><H2
>Name</H2
>SDL_GetRelativeMouseState&nbsp;--&nbsp;Retrieve the current state of the mouse</DIV
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>Synopsis</H2
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><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>Uint8 <B
CLASS="FSFUNC"
>SDL_GetRelativeMouseState</B
></CODE
>(int *x, int *y);</CODE
></P
><P
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><H2
>Description</H2
><P
>The current button state is returned as a button bitmask, which can
be tested using the <TT
CLASS="LITERAL"
>SDL_BUTTON(X)</TT
> macros, and <TT
CLASS="PARAMETER"
><I
>x</I
></TT
> and <TT
CLASS="PARAMETER"
><I
>y</I
></TT
> are set to the change in the mouse position since the last call to <TT
CLASS="FUNCTION"
>SDL_GetRelativeMouseState</TT
> or since event initialization.  You can pass <TT
CLASS="LITERAL"
>NULL</TT
> for either <TT
CLASS="PARAMETER"
><I
>x</I
></TT
> or <TT
CLASS="PARAMETER"
><I
>y</I
></TT
>.</P
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>See Also</H2
><P
><A
HREF="sdlgetmousestate.html"
><TT
CLASS="FUNCTION"
>SDL_GetMouseState</TT
></A
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