Mercurial > sdl-ios-xcode
view README.DC @ 1746:a0ddae8b43cf
Disable the XRandR extension by default, since KDE maximizes windows which are larger than the new resolution, and then doesn't restore their size and positition when the old resolution is restored.
The extension can be enabled with the environment variable SDL_VIDEO_X11_XRANDR=1
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 29 Apr 2006 17:54:32 +0000 |
parents | c17d82103614 |
children |
line wrap: on
line source
SDL for Dreamcast (beta2) BERO berobero@users.sourceforge.net http://www.geocities.co.jp/Playtown/2004/ this work with kos-newlib http://sourceforge.net/projects/dcquake/ compile - source environ.sh (from the KOS distribution) - make -f Makefile.dc compile with gl support - install latest libgl from http://sourceforge.net/projects/dcquake/ - uncomment GL=1 in Makefile.dc - make -f Makefile.dc clean - make -f Makefile.dc install - copy include/*.h and libSDL.a or libSDL_gl.a for your enviroment changelog: beta2 - OpenGL support - Hardware page flip support beta - thread, timer don't tested so much. - not support OpenGL