Mercurial > sdl-ios-xcode
view src/events/SDL_expose.c @ 1871:9ff9a58fa1e3
Fixed bug #157
[patch tweaked to handle older nasm, which doesn't support :function syntax]
------- Comment #5 From Mike Frysinger 2006-05-22 01:24 [reply] -------
Created an attachment (id=132) [edit]
libsdl-hidden-nasm.patch
here's the patch i posted here:
http://www.libsdl.org/pipermail/sdl/2006-March/073618.html
this will hide the symbols dynamically if the build nasm/yasm supports the
hidden stuff ... in other words, this patch should be safe with both older and
new versions of nasm/yasm
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 21 Jun 2006 07:57:34 +0000 |
parents | d910939febfa |
children | a1b03ba2fcd0 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Refresh event handling code for SDL */ #include "SDL_events.h" #include "SDL_events_c.h" /* This is global for SDL_eventloop.c */ int SDL_PrivateExpose(void) { int posted; SDL_Event events[32]; /* Pull out all old refresh events */ SDL_PeepEvents(events, sizeof(events)/sizeof(events[0]), SDL_GETEVENT, SDL_VIDEOEXPOSEMASK); /* Post the event, if desired */ posted = 0; if ( SDL_ProcessEvents[SDL_VIDEOEXPOSE] == SDL_ENABLE ) { SDL_Event event; event.type = SDL_VIDEOEXPOSE; if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) { posted = 1; SDL_PushEvent(&event); } } return(posted); }