Mercurial > sdl-ios-xcode
view src/SDL_fatal.c @ 1871:9ff9a58fa1e3
Fixed bug #157
[patch tweaked to handle older nasm, which doesn't support :function syntax]
------- Comment #5 From Mike Frysinger 2006-05-22 01:24 [reply] -------
Created an attachment (id=132) [edit]
libsdl-hidden-nasm.patch
here's the patch i posted here:
http://www.libsdl.org/pipermail/sdl/2006-March/073618.html
this will hide the symbols dynamically if the build nasm/yasm supports the
hidden stuff ... in other words, this patch should be safe with both older and
new versions of nasm/yasm
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 21 Jun 2006 07:57:34 +0000 |
parents | d910939febfa |
children | 782fd950bd46 c121d94672cb a1b03ba2fcd0 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* General fatal signal handling code for SDL */ #ifdef HAVE_SIGNAL_H #include <signal.h> #include "SDL.h" #include "SDL_fatal.h" /* This installs some signal handlers for the more common fatal signals, so that if the programmer is lazy, the app doesn't die so horribly if the program crashes. */ static void SDL_Parachute(int sig) { signal(sig, SIG_DFL); SDL_Quit(); raise(sig); } static int SDL_fatal_signals[] = { SIGSEGV, #ifdef SIGBUS SIGBUS, #endif #ifdef SIGFPE SIGFPE, #endif #ifdef SIGQUIT SIGQUIT, #endif 0 }; void SDL_InstallParachute(void) { /* Set a handler for any fatal signal not already handled */ int i; #ifdef HAVE_SIGACTION struct sigaction action; for ( i=0; SDL_fatal_signals[i]; ++i ) { sigaction(SDL_fatal_signals[i], NULL, &action); if ( action.sa_handler == SIG_DFL ) { action.sa_handler = SDL_Parachute; sigaction(SDL_fatal_signals[i], &action, NULL); } } #ifdef SIGALRM /* Set SIGALRM to be ignored -- necessary on Solaris */ sigaction(SIGALRM, NULL, &action); if ( action.sa_handler == SIG_DFL ) { action.sa_handler = SIG_IGN; sigaction(SIGALRM, &action, NULL); } #endif #else void (*ohandler)(int); for ( i=0; SDL_fatal_signals[i]; ++i ) { ohandler = signal(SDL_fatal_signals[i], SDL_Parachute); if ( ohandler != SIG_DFL ) { signal(SDL_fatal_signals[i], ohandler); } } #endif /* HAVE_SIGACTION */ return; } void SDL_UninstallParachute(void) { /* Remove a handler for any fatal signal handled */ int i; #ifdef HAVE_SIGACTION struct sigaction action; for ( i=0; SDL_fatal_signals[i]; ++i ) { sigaction(SDL_fatal_signals[i], NULL, &action); if ( action.sa_handler == SDL_Parachute ) { action.sa_handler = SIG_DFL; sigaction(SDL_fatal_signals[i], &action, NULL); } } #else void (*ohandler)(int); for ( i=0; SDL_fatal_signals[i]; ++i ) { ohandler = signal(SDL_fatal_signals[i], SIG_DFL); if ( ohandler != SDL_Parachute ) { signal(SDL_fatal_signals[i], ohandler); } } #endif /* HAVE_SIGACTION */ } #else /* No signals on this platform, nothing to do.. */ void SDL_InstallParachute(void) { return; } void SDL_UninstallParachute(void) { return; } #endif /* HAVE_SIGNAL_H */