Mercurial > sdl-ios-xcode
view src/video/x11/SDL_x11video.h @ 4504:9faebccfefb3
Amazingly the Windows code is almost identical to the Mac OS X code. :)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 08 Jul 2010 23:07:34 -0700 |
parents | 791b3256fb22 |
children | 15d2c6f40c48 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_x11video_h #define _SDL_x11video_h #include "../SDL_sysvideo.h" #include <X11/Xlib.h> #include <X11/Xutil.h> #include <X11/Xatom.h> #if SDL_VIDEO_DRIVER_X11_XINERAMA #include "../Xext/extensions/Xinerama.h" #endif #if SDL_VIDEO_DRIVER_X11_XRANDR #include <X11/extensions/Xrandr.h> #endif #if SDL_VIDEO_DRIVER_X11_VIDMODE #include "../Xext/extensions/xf86vmode.h" #endif #if SDL_VIDEO_DRIVER_X11_XINPUT #include <X11/extensions/XInput.h> #endif #if SDL_VIDEO_DRIVER_X11_SCRNSAVER #include <X11/extensions/scrnsaver.h> #endif #include "SDL_x11dyn.h" #include "SDL_x11events.h" #include "SDL_x11gamma.h" #include "SDL_x11keyboard.h" #include "SDL_x11modes.h" #include "SDL_x11mouse.h" #include "SDL_x11opengl.h" #include "SDL_x11window.h" /* Private display data */ typedef struct SDL_VideoData { Display *display; char *classname; XIM im; Uint32 screensaver_activity; int numwindows; SDL_WindowData **windowlist; int windowlistlength; Atom WM_DELETE_WINDOW; SDL_scancode key_layout[256]; } SDL_VideoData; extern SDL_bool X11_UseDirectColorVisuals(void); #endif /* _SDL_x11video_h */ /* vi: set ts=4 sw=4 expandtab: */