view src/video/x11/SDL_x11video.h @ 4504:9faebccfefb3

Amazingly the Windows code is almost identical to the Mac OS X code. :)
author Sam Lantinga <slouken@libsdl.org>
date Thu, 08 Jul 2010 23:07:34 -0700
parents 791b3256fb22
children 15d2c6f40c48
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2010 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifndef _SDL_x11video_h
#define _SDL_x11video_h

#include "../SDL_sysvideo.h"

#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/Xatom.h>

#if SDL_VIDEO_DRIVER_X11_XINERAMA
#include "../Xext/extensions/Xinerama.h"
#endif
#if SDL_VIDEO_DRIVER_X11_XRANDR
#include <X11/extensions/Xrandr.h>
#endif
#if SDL_VIDEO_DRIVER_X11_VIDMODE
#include "../Xext/extensions/xf86vmode.h"
#endif
#if SDL_VIDEO_DRIVER_X11_XINPUT
#include <X11/extensions/XInput.h>
#endif
#if SDL_VIDEO_DRIVER_X11_SCRNSAVER
#include <X11/extensions/scrnsaver.h>
#endif

#include "SDL_x11dyn.h"

#include "SDL_x11events.h"
#include "SDL_x11gamma.h"
#include "SDL_x11keyboard.h"
#include "SDL_x11modes.h"
#include "SDL_x11mouse.h"
#include "SDL_x11opengl.h"
#include "SDL_x11window.h"

/* Private display data */

typedef struct SDL_VideoData
{
    Display *display;
    char *classname;
    XIM im;
    Uint32 screensaver_activity;
    int numwindows;
    SDL_WindowData **windowlist;
    int windowlistlength;
    Atom WM_DELETE_WINDOW;
    SDL_scancode key_layout[256];
} SDL_VideoData;

extern SDL_bool X11_UseDirectColorVisuals(void);

#endif /* _SDL_x11video_h */

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