Mercurial > sdl-ios-xcode
view src/video/x11/SDL_x11opengles.h @ 4504:9faebccfefb3
Amazingly the Windows code is almost identical to the Mac OS X code. :)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 08 Jul 2010 23:07:34 -0700 |
parents | f7b03b6838cb |
children | b530ef003506 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include <GLES/gl.h> #include <GLES/egl.h> #include <dlfcn.h> #if defined(__OpenBSD__) && !defined(__ELF__) #define dlsym(x,y) dlsym(x, "_" y) #endif #include "../SDL_sysvideo.h" typedef struct SDL_PrivateGLESData { int egl_active; /* to stop switching drivers while we have a valid context */ XVisualInfo *egl_visualinfo; EGLDisplay egl_display; EGLContext egl_context; /* Current GLES context */ EGLSurface egl_surface; EGLConfig egl_config; EGLDisplay(*eglGetDisplay) (NativeDisplayType display); EGLBoolean(*eglInitialize) (EGLDisplay dpy, EGLint * major, EGLint * minor); EGLBoolean(*eglTerminate) (EGLDisplay dpy); void *(*eglGetProcAddress) (const GLubyte * procName); EGLBoolean(*eglChooseConfig) (EGLDisplay dpy, const EGLint * attrib_list, EGLConfig * configs, EGLint config_size, EGLint * num_config); EGLContext(*eglCreateContext) (EGLDisplay dpy, EGLConfig config, EGLContext share_list, const EGLint * attrib_list); EGLBoolean(*eglDestroyContext) (EGLDisplay dpy, EGLContext ctx); EGLSurface(*eglCreateWindowSurface) (EGLDisplay dpy, EGLConfig config, NativeWindowType window, const EGLint * attrib_list); EGLBoolean(*eglDestroySurface) (EGLDisplay dpy, EGLSurface surface); EGLBoolean(*eglMakeCurrent) (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx); EGLBoolean(*eglSwapBuffers) (EGLDisplay dpy, EGLSurface draw); const char *(*eglQueryString) (EGLDisplay dpy, EGLint name); EGLBoolean(*eglGetConfigAttrib) (EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint * value); } SDL_PrivateGLESData; /* OpenGLES functions */ extern SDL_GLContext X11_GLES_CreateContext(_THIS, SDL_Window * window); extern XVisualInfo *X11_GLES_GetVisual(_THIS, Display * display, int screen); extern int X11_GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context); extern int X11_GLES_GetAttribute(_THIS, SDL_GLattr attrib, int *value); extern int X11_GLES_LoadLibrary(_THIS, const char *path); extern void *X11_GLES_GetProcAddress(_THIS, const char *proc); extern void X11_GLES_UnloadLibrary(_THIS); extern int X11_GLES_SetSwapInterval(_THIS, int interval); extern int X11_GLES_GetSwapInterval(_THIS); extern void X11_GLES_SwapWindow(_THIS, SDL_Window * window); extern void X11_GLES_DeleteContext(_THIS, SDL_GLContext context);