view src/video/uikit/SDL_uikitview.h @ 4504:9faebccfefb3

Amazingly the Windows code is almost identical to the Mac OS X code. :)
author Sam Lantinga <slouken@libsdl.org>
date Thu, 08 Jul 2010 23:07:34 -0700
parents 06c7423f8c60
children 03dcb795c583
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2010 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#import <UIKit/UIKit.h>
#include "SDL_stdinc.h"
#include "SDL_events.h"

#if SDL_IPHONE_MULTIPLE_MICE
#define MAX_SIMULTANEOUS_TOUCHES 5
#else
#define MAX_SIMULTANEOUS_TOUCHES 1
#endif

/* *INDENT-OFF* */
#if SDL_IPHONE_KEYBOARD
@interface SDL_uikitview : UIView<UITextFieldDelegate> {
#else
@interface SDL_uikitview : UIView {
#endif

#if FIXME_MULTITOUCH
	SDL_Mouse mice[MAX_SIMULTANEOUS_TOUCHES];
#endif

#if SDL_IPHONE_KEYBOARD
	UITextField *textField;
	BOOL keyboardVisible;
#endif	
	
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event;
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event;

#if SDL_IPHONE_KEYBOARD
- (void)showKeyboard;
- (void)hideKeyboard;
- (void)initializeKeyboard;
@property (readonly) BOOL keyboardVisible;
#endif 

@end
/* *INDENT-ON* */