Mercurial > sdl-ios-xcode
view src/main/win32/version.rc @ 4433:9fa97c6b0014
Fixed bug 984
SDL_CreateTexture allows the creation of textures of size 0, which can lead to div by 0 errors
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 15 Apr 2010 21:27:32 -0700 |
parents | 99210400e8b9 |
children |
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#include "winresrc.h" LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US ///////////////////////////////////////////////////////////////////////////// // // Version // VS_VERSION_INFO VERSIONINFO FILEVERSION 1,3,0,0 PRODUCTVERSION 1,3,0,0 FILEFLAGSMASK 0x3fL FILEFLAGS 0x0L FILEOS 0x40004L FILETYPE 0x2L FILESUBTYPE 0x0L BEGIN BLOCK "StringFileInfo" BEGIN BLOCK "040904b0" BEGIN VALUE "CompanyName", "\0" VALUE "FileDescription", "SDL\0" VALUE "FileVersion", "1, 3, 0, 0\0" VALUE "InternalName", "SDL\0" VALUE "LegalCopyright", "Copyright © 2009 Sam Lantinga\0" VALUE "OriginalFilename", "SDL.dll\0" VALUE "ProductName", "Simple DirectMedia Layer\0" VALUE "ProductVersion", "1, 3, 0, 0\0" END END BLOCK "VarFileInfo" BEGIN VALUE "Translation", 0x409, 1200 END END