Mercurial > sdl-ios-xcode
view src/video/qtopia/SDL_QPEApp.cc @ 885:9f6ad2286011
Date: Wed, 28 Apr 2004 16:52:41 -0400
From: "Damien A"
Subject: testdyngl fix
The test program you included in the latest version of SDL crashes on startup in Window (XP). The reason for this is that OpenGL functions on Windows use the __stdcall calling convention, not the C convention. Placing APIENTRY infront of the * operator solves this problem.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 30 Apr 2004 18:33:30 +0000 |
parents | b8d311d90021 |
children | 376665398b25 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #include <qpe/qpeapplication.h> #include <qapplication.h> #include <qevent.h> #include "SDL_thread.h" #include "SDL_timer.h" #include "SDL_error.h" /* Flag to tell whether or not the Be application is active or not */ int SDL_QPEAppActive = 0; static QPEApplication *app; int SDL_InitQPEApp() { if(SDL_QPEAppActive <= 0) { if(!qApp) { int argc = 1; char *argv[] = { { "SDLApp" } }; app = new QPEApplication(argc, argv); QWidget dummy; app->showMainWidget(&dummy); } else { app = (QPEApplication*)qApp; } SDL_QPEAppActive++; } return 0; } /* Quit the QPE Application, if there's nothing left to do */ void SDL_QuitQPEApp(void) { /* Decrement the application reference count */ SDL_QPEAppActive--; /* If the reference count reached zero, clean up the app */ if ( SDL_QPEAppActive == 0 && app) { delete app; app = 0; qApp = 0; } }