Mercurial > sdl-ios-xcode
view src/video/epoc/SDL_epocvideo.h @ 885:9f6ad2286011
Date: Wed, 28 Apr 2004 16:52:41 -0400
From: "Damien A"
Subject: testdyngl fix
The test program you included in the latest version of SDL crashes on startup in Window (XP). The reason for this is that OpenGL functions on Windows use the __stdcall calling convention, not the C convention. Placing APIENTRY infront of the * operator solves this problem.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 30 Apr 2004 18:33:30 +0000 |
parents | b8d311d90021 |
children | 19418e4422cb |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ /* SDL_epocvideo.h Epoc based SDL video driver implementation Epoc version by Hannu Viitala (hannu.j.viitala@mbnet.fi) */ #ifndef _SDL_epocvideo_h #define _SDL_epocvideo_h extern "C" { #include "SDL_mouse.h" #include "SDL_sysvideo.h" }; #include <e32std.h> #include <bitdev.h> #include <w32std.h> /* Hidden "this" pointer for the video functions */ #define _THIS SDL_VideoDevice *_this #define Private _this->hidden #define SDL_NUMMODES 4 /* Private display data */ struct SDL_PrivateVideoData { SDL_Rect *SDL_modelist[SDL_NUMMODES+1]; /* Epoc window server info */ RWsSession EPOC_WsSession; RWindowGroup EPOC_WsWindowGroup; TInt EPOC_WsWindowGroupID; RWindow EPOC_WsWindow; CWsScreenDevice* EPOC_WsScreen; CWindowGc* EPOC_WindowGc; TRequestStatus EPOC_WsEventStatus; TRequestStatus EPOC_RedrawEventStatus; TWsEvent EPOC_WsEvent; TWsRedrawEvent EPOC_RedrawEvent; #ifdef __WINS__ CWsBitmap* EPOC_Bitmap; #endif TBool EPOC_IsWindowFocused; //!!Not used for anything yet! /* Screen hardware frame buffer info */ TBool EPOC_HasFrameBuffer; TInt EPOC_BytesPerPixel; TInt EPOC_BytesPerScanLine; TDisplayMode EPOC_DisplayMode; TSize EPOC_ScreenSize; TUint8* EPOC_FrameBuffer; /* if NULL in HW we can't do direct screen access */ TInt EPOC_ScreenOffset; /* Simulate double screen height */ TBool EPOC_ShrinkedHeight; }; extern "C" { extern void RedrawWindowL(_THIS); }; #endif /* _SDL_epocvideo_h */