Mercurial > sdl-ios-xcode
view src/video/SDL_cursor_c.h @ 885:9f6ad2286011
Date: Wed, 28 Apr 2004 16:52:41 -0400
From: "Damien A"
Subject: testdyngl fix
The test program you included in the latest version of SDL crashes on startup in Window (XP). The reason for this is that OpenGL functions on Windows use the __stdcall calling convention, not the C convention. Placing APIENTRY infront of the * operator solves this problem.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 30 Apr 2004 18:33:30 +0000 |
parents | b8d311d90021 |
children | c9b51268668f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* Useful variables and functions from SDL_cursor.c */ #include "SDL_mouse.h" extern int SDL_CursorInit(Uint32 flags); extern void SDL_CursorPaletteChanged(void); extern void SDL_DrawCursor(SDL_Surface *screen); extern void SDL_DrawCursorNoLock(SDL_Surface *screen); extern void SDL_EraseCursor(SDL_Surface *screen); extern void SDL_EraseCursorNoLock(SDL_Surface *screen); extern void SDL_UpdateCursor(SDL_Surface *screen); extern void SDL_ResetCursor(void); extern void SDL_MoveCursor(int x, int y); extern void SDL_CursorQuit(void); #define INLINE_MOUSELOCK #ifdef INLINE_MOUSELOCK /* Inline (macro) versions of the mouse lock functions */ #include "SDL_mutex.h" extern SDL_mutex *SDL_cursorlock; #define SDL_LockCursor() \ do { \ if ( SDL_cursorlock ) { \ SDL_mutexP(SDL_cursorlock); \ } \ } while ( 0 ) #define SDL_UnlockCursor() \ do { \ if ( SDL_cursorlock ) { \ SDL_mutexV(SDL_cursorlock); \ } \ } while ( 0 ) #else extern void SDL_LockCursor(void); extern void SDL_UnlockCursor(void); #endif /* INLINE_MOUSELOCK */ /* Only for low-level mouse cursor drawing */ extern SDL_Cursor *SDL_cursor; extern void SDL_MouseRect(SDL_Rect *area); /* State definitions for the SDL cursor */ #define CURSOR_VISIBLE 0x01 #define CURSOR_USINGSW 0x10 #define SHOULD_DRAWCURSOR(X) \ (((X)&(CURSOR_VISIBLE|CURSOR_USINGSW)) == \ (CURSOR_VISIBLE|CURSOR_USINGSW)) extern volatile int SDL_cursorstate;