view src/thread/dc/SDL_systhread.c @ 885:9f6ad2286011

Date: Wed, 28 Apr 2004 16:52:41 -0400 From: "Damien A" Subject: testdyngl fix The test program you included in the latest version of SDL crashes on startup in Window (XP). The reason for this is that OpenGL functions on Windows use the __stdcall calling convention, not the C convention. Placing APIENTRY infront of the * operator solves this problem.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 30 Apr 2004 18:33:30 +0000
parents b8d311d90021
children c9b51268668f
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    BERO
    bero@geocities.co.jp

    based on generic/SDL_thread.c

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

/* Thread management routines for SDL */

#include "SDL_error.h"
#include "SDL_thread.h"
#include "SDL_systhread.h"

#include <kos/thread.h>

#ifdef	DISABLE_THREADS
int SDL_SYS_CreateThread(SDL_Thread *thread, void *args)
{
	SDL_SetError("Threads are not supported on this platform");
	return(-1);
}

void SDL_SYS_SetupThread(void)
{
	return;
}

Uint32 SDL_ThreadID(void)
{
	return(0);
}

void SDL_SYS_WaitThread(SDL_Thread *thread)
{
	return;
}

void SDL_SYS_KillThread(SDL_Thread *thread)
{
	return;
}

#else
int SDL_SYS_CreateThread(SDL_Thread *thread, void *args)
{
	thread->handle = thd_create(SDL_RunThread,args);
	if (thread->handle == NULL) {
		SDL_SetError("Not enough resources to create thread");
		return(-1);
	}
	return(0);
}

void SDL_SYS_SetupThread(void)
{
	return;
}

Uint32 SDL_ThreadID(void)
{
	return (Uint32)thd_get_current();
}

void SDL_SYS_WaitThread(SDL_Thread *thread)
{
	thd_wait(thread->handle);
}

void SDL_SYS_KillThread(SDL_Thread *thread)
{
	thd_destroy(thread->handle);
}
#endif