view docs/html/sdlwaitevent.html @ 885:9f6ad2286011

Date: Wed, 28 Apr 2004 16:52:41 -0400 From: "Damien A" Subject: testdyngl fix The test program you included in the latest version of SDL crashes on startup in Window (XP). The reason for this is that OpenGL functions on Windows use the __stdcall calling convention, not the C convention. Placing APIENTRY infront of the * operator solves this problem.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 30 Apr 2004 18:33:30 +0000
parents 355632dca928
children
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>SDL_WaitEvent</H1
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>Name</H2
>SDL_WaitEvent&nbsp;--&nbsp;Waits indefinitely for the next available event.</DIV
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>Synopsis</H2
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><PRE
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>#include "SDL.h"</PRE
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><CODE
><CODE
CLASS="FUNCDEF"
>int <B
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>SDL_WaitEvent</B
></CODE
>(SDL_Event *event);</CODE
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>Description</H2
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>Waits indefinitely for the next available event, returning 
<SPAN
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>1</SPAN
>, or <SPAN
CLASS="RETURNVALUE"
>0</SPAN
> if there was 
an error while waiting for events.  </P
><P
>If <TT
CLASS="PARAMETER"
><I
>event</I
></TT
> is not <TT
CLASS="LITERAL"
>NULL</TT
>, the next 
event is removed from the queue and stored in that area.</P
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>SDL_Event</SPAN
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>,
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>SDL_PollEvent</TT
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