Mercurial > sdl-ios-xcode
view docs/html/sdlvideodrivername.html @ 885:9f6ad2286011
Date: Wed, 28 Apr 2004 16:52:41 -0400
From: "Damien A"
Subject: testdyngl fix
The test program you included in the latest version of SDL crashes on startup in Window (XP). The reason for this is that OpenGL functions on Windows use the __stdcall calling convention, not the C convention. Placing APIENTRY infront of the * operator solves this problem.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 30 Apr 2004 18:33:30 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_VideoDriverName</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Video" HREF="video.html"><LINK REL="PREVIOUS" TITLE="SDL_GetVideoInfo" HREF="sdlgetvideoinfo.html"><LINK REL="NEXT" TITLE="SDL_ListModes" HREF="sdllistmodes.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlgetvideoinfo.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdllistmodes.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLVIDEODRIVERNAME" ></A >SDL_VideoDriverName</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN1127" ></A ><H2 >Name</H2 >SDL_VideoDriverName -- Obtain the name of the video driver</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN1130" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN1131" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >char *<B CLASS="FSFUNC" >SDL_VideoDriverName</B ></CODE >(char *namebuf, int maxlen);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN1137" ></A ><H2 >Description</H2 ><P >The buffer pointed to by <TT CLASS="PARAMETER" ><I >namebuf</I ></TT > is filled up to a maximum of <TT CLASS="PARAMETER" ><I >maxlen</I ></TT > characters (include the NULL terminator) with the name of the initialised video driver. The driver name is a simple one word identifier like "x11" or "windib".</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN1142" ></A ><H2 >Return Value</H2 ><P >Returns <TT CLASS="LITERAL" >NULL</TT > if video has not been initialised with <TT CLASS="FUNCTION" >SDL_Init</TT > or a pointer to <TT CLASS="PARAMETER" ><I >namebuf</I ></TT > otherwise.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN1148" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlinit.html" ><TT CLASS="FUNCTION" >SDL_Init</TT ></A > <A HREF="sdlinitsubsystem.html" ><TT CLASS="FUNCTION" >SDL_InitSubSystem</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlgetvideoinfo.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdllistmodes.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_GetVideoInfo</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="video.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_ListModes</TD ></TR ></TABLE ></DIV ></BODY ></HTML >