Mercurial > sdl-ios-xcode
view docs/html/sdlsyswmevent.html @ 885:9f6ad2286011
Date: Wed, 28 Apr 2004 16:52:41 -0400
From: "Damien A"
Subject: testdyngl fix
The test program you included in the latest version of SDL crashes on startup in Window (XP). The reason for this is that OpenGL functions on Windows use the __stdcall calling convention, not the C convention. Placing APIENTRY infront of the * operator solves this problem.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 30 Apr 2004 18:33:30 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_SysWMEvent</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="SDL Event Structures." HREF="eventstructures.html"><LINK REL="PREVIOUS" TITLE="SDL_ExposeEvent" HREF="sdlexposeevent.html"><LINK REL="NEXT" TITLE="SDL_UserEvent" HREF="sdluserevent.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlexposeevent.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdluserevent.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLSYSWMEVENT" ></A >SDL_SysWMEvent</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN4538" ></A ><H2 >Name</H2 >SDL_SysWMEvent -- Platform-dependent window manager event.</DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN4541" ></A ><H2 >Description</H2 ><P >The system window manager event contains a pointer to system-specific information about unknown window manager events. If you enable this event using <A HREF="sdleventstate.html" ><TT CLASS="FUNCTION" >SDL_EventState()</TT ></A >, it will be generated whenever unhandled events are received from the window manager. This can be used, for example, to implement cut-and-paste in your application. <PRE CLASS="PROGRAMLISTING" >typedef struct { Uint8 type; /* Always SDL_SYSWMEVENT */ SDL_SysWMmsg *msg; } SDL_SysWMEvent;</PRE > If you want to obtain system-specific information about the window manager, you can fill the version member of a <SPAN CLASS="STRUCTNAME" >SDL_SysWMinfo</SPAN > structure (details can be found in <TT CLASS="FILENAME" >SDL_syswm.h</TT >, which must be included) using the <TT CLASS="FUNCTION" >SDL_VERSION()</TT > macro found in <TT CLASS="FILENAME" >SDL_version.h</TT >, and pass it to the function: <DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN4551" ></A ><P ></P ><P ><CODE ><CODE CLASS="FUNCDEF" >int <B CLASS="FSFUNC" >SDL_GetWMInfo</B ></CODE >(SDL_SysWMinfo *info);</CODE ></P ><P ></P ></DIV ></P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN4556" ></A ><H2 >See Also</H2 ><P ><A HREF="sdleventstate.html" ><TT CLASS="FUNCTION" >SDL_EventState</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlexposeevent.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdluserevent.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_ExposeEvent</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="eventstructures.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_UserEvent</TD ></TR ></TABLE ></DIV ></BODY ></HTML >