view docs/html/sdlsyswmevent.html @ 885:9f6ad2286011

Date: Wed, 28 Apr 2004 16:52:41 -0400 From: "Damien A" Subject: testdyngl fix The test program you included in the latest version of SDL crashes on startup in Window (XP). The reason for this is that OpenGL functions on Windows use the __stdcall calling convention, not the C convention. Placing APIENTRY infront of the * operator solves this problem.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 30 Apr 2004 18:33:30 +0000
parents 355632dca928
children
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>SDL_SysWMEvent</H1
><DIV
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><H2
>Name</H2
>SDL_SysWMEvent&nbsp;--&nbsp;Platform-dependent window manager event.</DIV
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><H2
>Description</H2
><P
>The system window manager event contains a pointer to system-specific 
information about unknown window manager events.  If you enable this event
using 
<A
HREF="sdleventstate.html"
><TT
CLASS="FUNCTION"
>SDL_EventState()</TT
></A
>, 
it will be generated whenever unhandled events are received from the window 
manager.  This can be used, for example, to implement cut-and-paste in your 
application.

<PRE
CLASS="PROGRAMLISTING"
>typedef struct {
         Uint8 type;   /* Always SDL_SYSWMEVENT */
         SDL_SysWMmsg *msg;
 } SDL_SysWMEvent;</PRE
>

If you want to obtain system-specific information about the window manager,
you can fill the version member of a <SPAN
CLASS="STRUCTNAME"
>SDL_SysWMinfo</SPAN
> 
structure (details can be found in <TT
CLASS="FILENAME"
>SDL_syswm.h</TT
>, which must be included) using the <TT
CLASS="FUNCTION"
>SDL_VERSION()</TT
> macro found in 
<TT
CLASS="FILENAME"
>SDL_version.h</TT
>, and pass it to the 
function:
<DIV
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><P
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><P
><CODE
><CODE
CLASS="FUNCDEF"
>int <B
CLASS="FSFUNC"
>SDL_GetWMInfo</B
></CODE
>(SDL_SysWMinfo *info);</CODE
></P
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>See Also</H2
><P
><A
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><TT
CLASS="FUNCTION"
>SDL_EventState</TT
></A
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