Mercurial > sdl-ios-xcode
view docs/html/sdlquit.html @ 885:9f6ad2286011
Date: Wed, 28 Apr 2004 16:52:41 -0400
From: "Damien A"
Subject: testdyngl fix
The test program you included in the latest version of SDL crashes on startup in Window (XP). The reason for this is that OpenGL functions on Windows use the __stdcall calling convention, not the C convention. Placing APIENTRY infront of the * operator solves this problem.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 30 Apr 2004 18:33:30 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_Quit</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="General" HREF="general.html"><LINK REL="PREVIOUS" TITLE="SDL_QuitSubSystem" HREF="sdlquitsubsystem.html"><LINK REL="NEXT" TITLE="SDL_WasInit" HREF="sdlwasinit.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlquitsubsystem.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlwasinit.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLQUIT" ></A >SDL_Quit</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN585" ></A ><H2 >Name</H2 >SDL_Quit -- Shut down SDL</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN588" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN589" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >void <B CLASS="FSFUNC" >SDL_Quit</B ></CODE >(void);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN595" ></A ><H2 >Description</H2 ><P ><TT CLASS="FUNCTION" >SDL_Quit</TT > shuts down all SDL subsystems and frees the resources allocated to them. This should always be called before you exit. For the sake of simplicity you can set <TT CLASS="FUNCTION" >SDL_Quit</TT > as your <TT CLASS="FUNCTION" >atexit</TT > call, like: <PRE CLASS="PROGRAMLISTING" >SDL_Init(SDL_INIT_VIDEO|SDL_INIT_AUDIO); atexit(SDL_Quit); . .</PRE ></P ><DIV CLASS="NOTE" ><BLOCKQUOTE CLASS="NOTE" ><P ><B >Note: </B >While using <TT CLASS="FUNCTION" >atexit</TT > maybe be fine for small programs, more advanced users should shut down SDL in their own cleanup code. Plus, using <TT CLASS="FUNCTION" >atexit</TT > in a library is a sure way to crash dynamically loaded code</P ></BLOCKQUOTE ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN606" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlquitsubsystem.html" ><TT CLASS="FUNCTION" >SDL_QuitSubsystem</TT ></A >, <A HREF="sdlinit.html" ><TT CLASS="FUNCTION" >SDL_Init</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlquitsubsystem.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlwasinit.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_QuitSubSystem</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="general.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_WasInit</TD ></TR ></TABLE ></DIV ></BODY ></HTML >