Mercurial > sdl-ios-xcode
view docs/html/sdljoystickopen.html @ 885:9f6ad2286011
Date: Wed, 28 Apr 2004 16:52:41 -0400
From: "Damien A"
Subject: testdyngl fix
The test program you included in the latest version of SDL crashes on startup in Window (XP). The reason for this is that OpenGL functions on Windows use the __stdcall calling convention, not the C convention. Placing APIENTRY infront of the * operator solves this problem.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 30 Apr 2004 18:33:30 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_JoystickOpen</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Joystick" HREF="joystick.html"><LINK REL="PREVIOUS" TITLE="SDL_JoystickName" HREF="sdljoystickname.html"><LINK REL="NEXT" TITLE="SDL_JoystickOpened" HREF="sdljoystickopened.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdljoystickname.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdljoystickopened.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLJOYSTICKOPEN" ></A >SDL_JoystickOpen</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN6096" ></A ><H2 >Name</H2 >SDL_JoystickOpen -- Opens a joystick for use.</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN6099" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN6100" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >SDL_Joystick *<B CLASS="FSFUNC" >SDL_JoystickOpen</B ></CODE >(int index);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6106" ></A ><H2 >Description</H2 ><P >Opens a joystick for use within SDL. The <TT CLASS="PARAMETER" ><I >index</I ></TT > refers to the N'th joystick in the system. A joystick must be opened before it game be used.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6110" ></A ><H2 >Return Value</H2 ><P >Returns a <SPAN CLASS="STRUCTNAME" >SDL_Joystick</SPAN > structure on success. <SPAN CLASS="RETURNVALUE" >NULL</SPAN > on failure.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6115" ></A ><H2 >Examples</H2 ><P ><PRE CLASS="PROGRAMLISTING" >SDL_Joystick *joy; // Check for joystick if(SDL_NumJoysticks()>0){ // Open joystick joy=SDL_JoystickOpen(0); if(joy) { printf("Opened Joystick 0\n"); printf("Name: %s\n", SDL_JoystickName(0)); printf("Number of Axes: %d\n", SDL_JoystickNumAxes(joy)); printf("Number of Buttons: %d\n", SDL_JoystickNumButtons(joy)); printf("Number of Balls: %d\n", SDL_JoystickNumBalls(joy)); } else printf("Couldn't open Joystick 0\n"); // Close if opened if(SDL_JoystickOpened(0)) SDL_JoystickClose(joy); }</PRE ></P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6119" ></A ><H2 >See Also</H2 ><P ><A HREF="sdljoystickclose.html" ><TT CLASS="FUNCTION" >SDL_JoystickClose</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdljoystickname.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdljoystickopened.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_JoystickName</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="joystick.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_JoystickOpened</TD ></TR ></TABLE ></DIV ></BODY ></HTML >