view docs/html/sdlfreewav.html @ 885:9f6ad2286011

Date: Wed, 28 Apr 2004 16:52:41 -0400 From: "Damien A" Subject: testdyngl fix The test program you included in the latest version of SDL crashes on startup in Window (XP). The reason for this is that OpenGL functions on Windows use the __stdcall calling convention, not the C convention. Placing APIENTRY infront of the * operator solves this problem.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 30 Apr 2004 18:33:30 +0000 (2004-04-30)
parents 355632dca928
children
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>SDL_FreeWAV</TITLE
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>SDL_FreeWAV</H1
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><H2
>Name</H2
>SDL_FreeWAV&nbsp;--&nbsp;Frees previously opened WAV data</DIV
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>Synopsis</H2
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><P
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><PRE
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>#include "SDL.h"</PRE
><P
><CODE
><CODE
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>void <B
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>SDL_FreeWAV</B
></CODE
>(Uint8 *audio_buf);</CODE
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><H2
>Description</H2
><P
>After a WAVE file has been opened with <A
HREF="sdlloadwav.html"
><TT
CLASS="FUNCTION"
>SDL_LoadWAV</TT
></A
> its data can eventually be freed with <TT
CLASS="FUNCTION"
>SDL_FreeWAV</TT
>. <TT
CLASS="PARAMETER"
><I
>audio_buf</I
></TT
> is a pointer to the buffer created by <TT
CLASS="FUNCTION"
>SDL_LoadWAV</TT
>.</P
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>See Also</H2
><P
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>SDL_LoadWAV</TT
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