Mercurial > sdl-ios-xcode
view docs/html/sdlenablekeyrepeat.html @ 885:9f6ad2286011
Date: Wed, 28 Apr 2004 16:52:41 -0400
From: "Damien A"
Subject: testdyngl fix
The test program you included in the latest version of SDL crashes on startup in Window (XP). The reason for this is that OpenGL functions on Windows use the __stdcall calling convention, not the C convention. Placing APIENTRY infront of the * operator solves this problem.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 30 Apr 2004 18:33:30 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_EnableKeyRepeat</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Event Functions." HREF="eventfunctions.html"><LINK REL="PREVIOUS" TITLE="SDL_EnableUNICODE" HREF="sdlenableunicode.html"><LINK REL="NEXT" TITLE="SDL_GetMouseState" HREF="sdlgetmousestate.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlenableunicode.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlgetmousestate.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLENABLEKEYREPEAT" ></A >SDL_EnableKeyRepeat</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN5839" ></A ><H2 >Name</H2 >SDL_EnableKeyRepeat -- Set keyboard repeat rate.</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN5842" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN5843" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >int <B CLASS="FSFUNC" >SDL_EnableKeyRepeat</B ></CODE >(int delay, int interval);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN5849" ></A ><H2 >Description</H2 ><P >Enables or disables the keyboard repeat rate. <TT CLASS="PARAMETER" ><I >delay</I ></TT > specifies how long the key must be pressed before it begins repeating, it then repeats at the speed specified by <TT CLASS="PARAMETER" ><I >interval</I ></TT >. Both <TT CLASS="PARAMETER" ><I >delay</I ></TT > and <TT CLASS="PARAMETER" ><I >interval</I ></TT > are expressed in milliseconds.</P ><P >Setting <TT CLASS="PARAMETER" ><I >delay</I ></TT > to 0 disables key repeating completely. Good default values are <TT CLASS="LITERAL" >SDL_DEFAULT_REPEAT_DELAY</TT > and <SPAN CLASS="SYMBOL" >SDL_DEFAULT_REPEAT_INTERVAL</SPAN >.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN5860" ></A ><H2 >Return Value</H2 ><P >Returns <SPAN CLASS="RETURNVALUE" >0</SPAN > on success and <SPAN CLASS="RETURNVALUE" >-1</SPAN > on failure.</P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlenableunicode.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlgetmousestate.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_EnableUNICODE</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="eventfunctions.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_GetMouseState</TD ></TR ></TABLE ></DIV ></BODY ></HTML >