Mercurial > sdl-ios-xcode
view docs/html/sdldisplayformatalpha.html @ 885:9f6ad2286011
Date: Wed, 28 Apr 2004 16:52:41 -0400
From: "Damien A"
Subject: testdyngl fix
The test program you included in the latest version of SDL crashes on startup in Window (XP). The reason for this is that OpenGL functions on Windows use the __stdcall calling convention, not the C convention. Placing APIENTRY infront of the * operator solves this problem.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 30 Apr 2004 18:33:30 +0000 |
parents | 355632dca928 |
children |
line wrap: on
line source
<HTML ><HEAD ><TITLE >SDL_DisplayFormatAlpha</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Video" HREF="video.html"><LINK REL="PREVIOUS" TITLE="SDL_DisplayFormat" HREF="sdldisplayformat.html"><LINK REL="NEXT" TITLE="SDL_WarpMouse" HREF="sdlwarpmouse.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdldisplayformat.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlwarpmouse.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLDISPLAYFORMATALPHA" ></A >SDL_DisplayFormatAlpha</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN2432" ></A ><H2 >Name</H2 >SDL_DisplayFormatAlpha -- Convert a surface to the display format</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN2435" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN2436" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >SDL_Surface *<B CLASS="FSFUNC" >SDL_DisplayFormatAlpha</B ></CODE >(SDL_Surface *surface);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2442" ></A ><H2 >Description</H2 ><P >This function takes a surface and copies it to a new surface of the pixel format and colors of the video framebuffer plus an alpha channel, suitable for fast blitting onto the display surface. It calls <A HREF="sdlconvertsurface.html" >SDL_ConvertSurface</A ></P ><P >If you want to take advantage of hardware colorkey or alpha blit acceleration, you should set the colorkey and alpha value before calling this function.</P ><P >This function can be used to convert a colourkey to an alpha channel, if the <TT CLASS="LITERAL" >SDL_SRCCOLORKEY</TT > flag is set on the surface. The generated surface will then be transparent (alpha=0) where the pixels match the colourkey, and opaque (alpha=255) elsewhere.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2449" ></A ><H2 >Return Value</H2 ><P >If the conversion fails or runs out of memory, it returns <SPAN CLASS="RETURNVALUE" >NULL</SPAN ></P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2453" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlconvertsurface.html" >SDL_ConvertSurface</A >, <A HREF="sdlsetalpha.html" >SDL_SetAlpha</A >, <A HREF="sdlsetcolorkey.html" >SDL_SetColorKey</A >, <A HREF="sdldisplayformat.html" >SDL_DisplayFormat</A >, <A HREF="sdlsurface.html" >SDL_Surface</A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdldisplayformat.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlwarpmouse.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_DisplayFormat</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="video.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_WarpMouse</TD ></TR ></TABLE ></DIV ></BODY ></HTML >