view docs/html/sdldelay.html @ 885:9f6ad2286011

Date: Wed, 28 Apr 2004 16:52:41 -0400 From: "Damien A" Subject: testdyngl fix The test program you included in the latest version of SDL crashes on startup in Window (XP). The reason for this is that OpenGL functions on Windows use the __stdcall calling convention, not the C convention. Placing APIENTRY infront of the * operator solves this problem.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 30 Apr 2004 18:33:30 +0000
parents 355632dca928
children
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>SDL_Delay</H1
><DIV
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><H2
>Name</H2
>SDL_Delay&nbsp;--&nbsp;Wait a specified number of milliseconds before returning.</DIV
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><PRE
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>#include "SDL.h"</PRE
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><CODE
><CODE
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>void <B
CLASS="FSFUNC"
>SDL_Delay</B
></CODE
>(Uint32 ms);</CODE
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><H2
>Description</H2
><P
>Wait a specified number of milliseconds before returning. <TT
CLASS="FUNCTION"
>SDL_Delay</TT
> will wait at <SPAN
CLASS="emphasis"
><I
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>least</I
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> the specified time, but possible longer due to OS scheduling.</P
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><B
>Note: </B
>Count on a delay granularity of <SPAN
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>at least</I
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> 10 ms.
Some platforms have shorter clock ticks but this is the most common.</P
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>SDL_AddTimer</TT
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