view docs/html/sdlcreatethread.html @ 885:9f6ad2286011

Date: Wed, 28 Apr 2004 16:52:41 -0400 From: "Damien A" Subject: testdyngl fix The test program you included in the latest version of SDL crashes on startup in Window (XP). The reason for this is that OpenGL functions on Windows use the __stdcall calling convention, not the C convention. Placing APIENTRY infront of the * operator solves this problem.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 30 Apr 2004 18:33:30 +0000
parents 355632dca928
children
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>SDL_CreateThread</H1
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>SDL_CreateThread&nbsp;--&nbsp;Creates a new thread of execution that shares its parent's properties.</DIV
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>#include "SDL.h"
#include "SDL_thread.h"</PRE
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><CODE
><CODE
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>SDL_Thread *<B
CLASS="FSFUNC"
>SDL_CreateThread</B
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>(int (*fn)(void *), void *data);</CODE
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>SDL_CreateThread</TT
> creates a new thread of execution 
that shares all of its parent's global memory, signal handlers, 
file descriptors, etc, and runs the function <TT
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>fn</I
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passed the void pointer <TT
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>data</I
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The thread quits when this function returns.</P
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>SDL_KillThread</TT
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