view docs/html/sdlcondwaittimeout.html @ 885:9f6ad2286011

Date: Wed, 28 Apr 2004 16:52:41 -0400 From: "Damien A" Subject: testdyngl fix The test program you included in the latest version of SDL crashes on startup in Window (XP). The reason for this is that OpenGL functions on Windows use the __stdcall calling convention, not the C convention. Placing APIENTRY infront of the * operator solves this problem.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 30 Apr 2004 18:33:30 +0000
parents 355632dca928
children
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>SDL_CondWaitTimeout</H1
><DIV
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><A
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><H2
>Name</H2
>SDL_CondWaitTimeout&nbsp;--&nbsp;Wait on a condition variable, with timeout</DIV
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>Synopsis</H2
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><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"
#include "SDL_thread.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>int <B
CLASS="FSFUNC"
>SDL_CondWaitTimeout</B
></CODE
>(SDL_cond *cond, SDL_mutex *mutex, Uint32 ms);</CODE
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><H2
>Description</H2
><P
>Wait on the condition variable <TT
CLASS="PARAMETER"
><I
>cond</I
></TT
> for, at most, <TT
CLASS="PARAMETER"
><I
>ms</I
></TT
> milliseconds. <TT
CLASS="PARAMETER"
><I
>mut</I
></TT
> is unlocked so it must be locked when the function is called. Returns <TT
CLASS="LITERAL"
>SDL_MUTEX_TIMEDOUT</TT
> if the condition is not signalled in the allotted time, <SPAN
CLASS="RETURNVALUE"
>0</SPAN
> if it was signalled or <SPAN
CLASS="RETURNVALUE"
>-1</SPAN
> on an error.</P
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>See Also</H2
><P
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><TT
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>SDL_CondWait</TT
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