Mercurial > sdl-ios-xcode
view test/automated/common/common.c @ 3435:9f62f47d989b
You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
This code still doesn't quite work yet. :)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 16 Nov 2009 07:13:07 +0000 |
parents | 22ac66da0765 |
children | 0acec8c9f5c9 |
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/** * Automated SDL_Surface test. * * Written by Edgar Simo "bobbens" * * Released under Public Domain. */ #include "SDL.h" #include "SDL_at.h" #include "common/common.h" /** * @brief Compares a surface and a surface image for equality. */ int surface_compare( SDL_Surface *sur, const SurfaceImage_t *img ) { int ret; int i,j; int bpp; Uint8 *p, *pd; /* Make sure size is the same. */ if ((sur->w != img->width) || (sur->h != img->height)) return -1; SDL_LockSurface( sur ); ret = 0; bpp = sur->format->BytesPerPixel; /* Compare image - should be same format. */ for (j=0; j<sur->h; j++) { for (i=0; i<sur->w; i++) { p = (Uint8 *)sur->pixels + j * sur->pitch + i * bpp; pd = (Uint8 *)img->pixel_data + (j*img->width + i) * img->bytes_per_pixel; switch (bpp) { case 1: case 2: case 3: ret += 1; printf("%d BPP not supported yet.\n",bpp); break; case 4: ret += !( (p[0] == pd[0]) && (p[1] == pd[1]) && (p[2] == pd[2]) ); break; } } } SDL_UnlockSurface( sur ); return ret; }