Mercurial > sdl-ios-xcode
view src/video/windib/SDL_dibvideo.h @ 4286:9ea4413f0a9e SDL-1.2
Fixed bug #831
Andrey 2009-10-09 08:08:04 PDT
gapi_hires_fix
I made a mistake with the conclusions.
And last time I as was mistaken with conclusions.
Now I thought about in more detail the algorithm works.
I have made it that the project fheroes2 well worked.
The result of my work in attachment.
I have a possibility to check up it on different models pocketpc.
I checked various modes screen of 320x320, 320x240, 640x480, 800x400.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 10 Oct 2009 02:03:53 +0000 |
parents | 3b7fc3416601 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_dibvideo_h #define _SDL_dibvideo_h #define WIN32_LEAN_AND_MEAN #include <windows.h> /* Private display data */ struct DibInfo { HBITMAP screen_bmp; HPALETTE screen_pal; LOGPALETTE *screen_logpal; BOOL grab_palette; #define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */ int SDL_nummodes[NUM_MODELISTS]; SDL_Rect **SDL_modelist[NUM_MODELISTS]; #ifdef _WIN32_WCE int supportRotation; /* for Pocket PC devices */ DWORD origRotation; /* for Pocket PC devices */ #endif /* Screensaver settings */ int allow_screensaver; }; /* Old variable names */ #define screen_bmp (this->hidden->dibInfo->screen_bmp) #define screen_pal (this->hidden->dibInfo->screen_pal) #define screen_logpal (this->hidden->dibInfo->screen_logpal) #define grab_palette (this->hidden->dibInfo->grab_palette) #define SDL_nummodes (this->hidden->dibInfo->SDL_nummodes) #define SDL_modelist (this->hidden->dibInfo->SDL_modelist) #define allow_screensaver (this->hidden->dibInfo->allow_screensaver) #endif /* _SDL_dibvideo_h */