Mercurial > sdl-ios-xcode
view src/audio/windx5/SDL_dx5audio.h @ 4286:9ea4413f0a9e SDL-1.2
Fixed bug #831
Andrey 2009-10-09 08:08:04 PDT
gapi_hires_fix
I made a mistake with the conclusions.
And last time I as was mistaken with conclusions.
Now I thought about in more detail the algorithm works.
I have made it that the project fheroes2 well worked.
The result of my work in attachment.
I have a possibility to check up it on different models pocketpc.
I checked various modes screen of 320x320, 320x240, 640x480, 800x400.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 10 Oct 2009 02:03:53 +0000 |
parents | a1b03ba2fcd0 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_lowaudio_h #define _SDL_lowaudio_h #include "directx.h" #include "../SDL_sysaudio.h" /* Hidden "this" pointer for the video functions */ #define _THIS SDL_AudioDevice *this /* The DirectSound objects */ struct SDL_PrivateAudioData { LPDIRECTSOUND sound; LPDIRECTSOUNDBUFFER mixbuf; int NUM_BUFFERS; int mixlen, silence; DWORD lastchunk; Uint8 *locked_buf; HANDLE audio_event; }; /* Old variable names */ #define sound (this->hidden->sound) #define mixbuf (this->hidden->mixbuf) #define NUM_BUFFERS (this->hidden->NUM_BUFFERS) #define mixlen (this->hidden->mixlen) #define silence (this->hidden->silence) #define lastchunk (this->hidden->lastchunk) #define locked_buf (this->hidden->locked_buf) #define audio_event (this->hidden->audio_event) #endif /* _SDL_lowaudio_h */