Mercurial > sdl-ios-xcode
view docs/man3/SDL_WM_SetIcon.3 @ 4286:9ea4413f0a9e SDL-1.2
Fixed bug #831
Andrey 2009-10-09 08:08:04 PDT
gapi_hires_fix
I made a mistake with the conclusions.
And last time I as was mistaken with conclusions.
Now I thought about in more detail the algorithm works.
I have made it that the project fheroes2 well worked.
The result of my work in attachment.
I have a possibility to check up it on different models pocketpc.
I checked various modes screen of 320x320, 320x240, 640x480, 800x400.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 10 Oct 2009 02:03:53 +0000 |
parents | 4e3b250c950e |
children | 1238da4a7112 |
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.TH "SDL_WM_SetIcon" "3" "Tue 11 Sep 2001, 23:02" "SDL" "SDL API Reference" .SH "NAME" SDL_WM_SetIcon \- Sets the icon for the display window\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBvoid \fBSDL_WM_SetIcon\fP\fR(\fBSDL_Surface *icon, Uint8 *mask\fR); .SH "DESCRIPTION" .PP Sets the icon for the display window\&. Win32 icons must be 32x32\&. .PP This function must be called before the first call to \fISDL_SetVideoMode\fR\&. .PP It takes an \fBicon\fR surface, and a \fBmask\fR in MSB format\&. .PP If \fBmask\fR is \fBNULL\fP, the entire icon surface will be used as the icon\&. .SH "EXAMPLE" .PP .nf \f(CWSDL_WM_SetIcon(SDL_LoadBMP("icon\&.bmp"), NULL);\fR .fi .PP .SH "SEE ALSO" .PP \fI\fBSDL_SetVideoMode\fP\fR, \fI\fBSDL_WM_SetCaption\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:02