view docs/man3/SDL_WM_GrabInput.3 @ 4286:9ea4413f0a9e SDL-1.2

Fixed bug #831 Andrey 2009-10-09 08:08:04 PDT gapi_hires_fix I made a mistake with the conclusions. And last time I as was mistaken with conclusions. Now I thought about in more detail the algorithm works. I have made it that the project fheroes2 well worked. The result of my work in attachment. I have a possibility to check up it on different models pocketpc. I checked various modes screen of 320x320, 320x240, 640x480, 800x400.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 10 Oct 2009 02:03:53 +0000
parents 4e3b250c950e
children 1238da4a7112
line wrap: on
line source

.TH "SDL_WM_GrabInput" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_WM_GrabInput \- Grabs mouse and keyboard input\&.
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBSDL_GrabMode \fBSDL_WM_GrabInput\fP\fR(\fBSDL_GrabMode mode\fR);
.SH "DESCRIPTION"
.PP
Grabbing means that the mouse is confined to the application window, and nearly all keyboard input is passed directly to the application, and not interpreted by a window manager, if any\&.
.PP
When \fBmode\fR is \fBSDL_GRAB_QUERY\fP the grab mode is not changed, but the current grab mode is returned\&.
.PP
.PP
.nf
\f(CWtypedef enum {
  SDL_GRAB_QUERY,
  SDL_GRAB_OFF,
  SDL_GRAB_ON
} SDL_GrabMode;\fR
.fi
.PP
 
.SH "RETURN VALUE"
.PP
The current/new \fBSDL_GrabMode\fR\&.
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01