Mercurial > sdl-ios-xcode
view docs/man3/SDL_SemPost.3 @ 4286:9ea4413f0a9e SDL-1.2
Fixed bug #831
Andrey 2009-10-09 08:08:04 PDT
gapi_hires_fix
I made a mistake with the conclusions.
And last time I as was mistaken with conclusions.
Now I thought about in more detail the algorithm works.
I have made it that the project fheroes2 well worked.
The result of my work in attachment.
I have a possibility to check up it on different models pocketpc.
I checked various modes screen of 320x320, 320x240, 640x480, 800x400.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 10 Oct 2009 02:03:53 +0000 |
parents | 4e3b250c950e |
children | 1238da4a7112 |
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.TH "SDL_SemPost" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" .SH "NAME" SDL_SemPost \- Unlock a semaphore\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" #include "SDL_thread\&.h" .sp \fBint \fBSDL_SemPost\fP\fR(\fBSDL_sem *sem\fR); .SH "DESCRIPTION" .PP \fBSDL_SemPost\fP unlocks the semaphore pointed to by \fBsem\fR and atomically increments the semaphores value\&. Threads that were blocking on the semaphore may be scheduled after this call succeeds\&. .PP \fBSDL_SemPost\fP should be called after a semaphore is locked by a successful call to \fISDL_SemWait\fR, \fISDL_SemTryWait\fR or \fISDL_SemWaitTimeout\fR\&. .SH "RETURN VALUE" .PP Returns \fB0\fR if successful or \fB-1\fR if there was an error (leaving the semaphore unchanged)\&. .SH "EXAMPLES" .PP .PP .nf \f(CWSDL_SemPost(my_sem);\fR .fi .PP .SH "SEE ALSO" .PP \fI\fBSDL_CreateSemaphore\fP\fR, \fI\fBSDL_DestroySemaphore\fP\fR, \fI\fBSDL_SemWait\fP\fR, \fI\fBSDL_SemTryWait\fP\fR, \fI\fBSDL_SemWaitTimeout\fP\fR, \fI\fBSDL_SemValue\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00