view docs/man3/SDL_JoystickName.3 @ 4286:9ea4413f0a9e SDL-1.2

Fixed bug #831 Andrey 2009-10-09 08:08:04 PDT gapi_hires_fix I made a mistake with the conclusions. And last time I as was mistaken with conclusions. Now I thought about in more detail the algorithm works. I have made it that the project fheroes2 well worked. The result of my work in attachment. I have a possibility to check up it on different models pocketpc. I checked various modes screen of 320x320, 320x240, 640x480, 800x400.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 10 Oct 2009 02:03:53 +0000
parents 4e3b250c950e
children 1238da4a7112
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.TH "SDL_JoystickName" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_JoystickName \- Get joystick name\&.
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBconst char *\fBSDL_JoystickName\fP\fR(\fBint index\fR);
.SH "DESCRIPTION"
.PP
Get the implementation dependent name of joystick\&. The \fBindex\fR parameter refers to the N\&'th joystick on the system\&.
.SH "RETURN VALUE"
.PP
Returns a char pointer to the joystick name\&.
.SH "EXAMPLES"
.PP
.PP
.nf
\f(CW/* Print the names of all attached joysticks */
int num_joy, i;
num_joy=SDL_NumJoysticks();
printf("%d joysticks found
", num_joy);
for(i=0;i<num_joy;i++)
  printf("%s
", SDL_JoystickName(i));\fR
.fi
.PP
.SH "SEE ALSO"
.PP
\fI\fBSDL_JoystickOpen\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00