view docs/man3/SDL_GetAudioStatus.3 @ 4286:9ea4413f0a9e SDL-1.2

Fixed bug #831 Andrey 2009-10-09 08:08:04 PDT gapi_hires_fix I made a mistake with the conclusions. And last time I as was mistaken with conclusions. Now I thought about in more detail the algorithm works. I have made it that the project fheroes2 well worked. The result of my work in attachment. I have a possibility to check up it on different models pocketpc. I checked various modes screen of 320x320, 320x240, 640x480, 800x400.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 10 Oct 2009 02:03:53 +0000
parents 4e3b250c950e
children 1238da4a7112
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.TH "SDL_GetAudioStatus" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_GetAudioStatus \- Get the current audio state
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBSDL_audiostatus\fBSDL_GetAudioStatus\fP\fR(\fBvoid\fR);
.SH "DESCRIPTION"
.PP
.nf
\f(CWtypedef enum{
  SDL_AUDIO_STOPPED,
  SDL_AUDIO_PAUSED,
  SDL_AUDIO_PLAYING
} SDL_audiostatus;\fR
.fi
.PP
.PP
Returns either \fBSDL_AUDIO_STOPPED\fP, \fBSDL_AUDIO_PAUSED\fP or \fBSDL_AUDIO_PLAYING\fP depending on the current audio state\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_PauseAudio\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58