Mercurial > sdl-ios-xcode
view docs/man3/SDL_CDPlay.3 @ 4286:9ea4413f0a9e SDL-1.2
Fixed bug #831
Andrey 2009-10-09 08:08:04 PDT
gapi_hires_fix
I made a mistake with the conclusions.
And last time I as was mistaken with conclusions.
Now I thought about in more detail the algorithm works.
I have made it that the project fheroes2 well worked.
The result of my work in attachment.
I have a possibility to check up it on different models pocketpc.
I checked various modes screen of 320x320, 320x240, 640x480, 800x400.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 10 Oct 2009 02:03:53 +0000 |
parents | 4e3b250c950e |
children | 1238da4a7112 |
line wrap: on
line source
.TH "SDL_CDPlay" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference" .SH "NAME" SDL_CDPlay \- Play a CD .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_CDPlay\fP\fR(\fBSDL_CD *cdrom, int start, int length\fR); .SH "DESCRIPTION" .PP Plays the given \fBcdrom\fR, starting a frame \fBstart\fR for \fBlength\fR frames\&. .SH "RETURN VALUES" .PP Returns \fB0\fR on success, or \fB-1\fR on an error\&. .SH "SEE ALSO" .PP \fI\fBSDL_CDPlayTracks\fP\fR, \fI\fBSDL_CDStop\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58