view docs/html/sdlglloadlibrary.html @ 4286:9ea4413f0a9e SDL-1.2

Fixed bug #831 Andrey 2009-10-09 08:08:04 PDT gapi_hires_fix I made a mistake with the conclusions. And last time I as was mistaken with conclusions. Now I thought about in more detail the algorithm works. I have made it that the project fheroes2 well worked. The result of my work in attachment. I have a possibility to check up it on different models pocketpc. I checked various modes screen of 320x320, 320x240, 640x480, 800x400.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 10 Oct 2009 02:03:53 +0000
parents 355632dca928
children
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><H1
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>SDL_GL_LoadLibrary</H1
><DIV
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><A
NAME="AEN2648"
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><H2
>Name</H2
>SDL_GL_LoadLibrary&nbsp;--&nbsp;Specify an OpenGL library</DIV
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><H2
>Synopsis</H2
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><P
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><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>int <B
CLASS="FSFUNC"
>SDL_GL_LoadLibrary</B
></CODE
>(const char *path);</CODE
></P
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><H2
>Description</H2
><P
>If you wish, you may load the OpenGL library at runtime, this must be done before <A
HREF="sdlsetvideomode.html"
><TT
CLASS="FUNCTION"
>SDL_SetVideoMode</TT
></A
> is called. The <TT
CLASS="PARAMETER"
><I
>path</I
></TT
> of the GL library is passed to <TT
CLASS="FUNCTION"
>SDL_GL_LoadLibrary</TT
> and it returns <SPAN
CLASS="RETURNVALUE"
>0</SPAN
> on success, or <SPAN
CLASS="RETURNVALUE"
>-1</SPAN
> on an error. You must then use <A
HREF="sdlglgetprocaddress.html"
><TT
CLASS="FUNCTION"
>SDL_GL_GetProcAddress</TT
></A
> to retrieve function pointers to GL functions.</P
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><H2
>See Also</H2
><P
><A
HREF="sdlglgetprocaddress.html"
><TT
CLASS="FUNCTION"
>SDL_GL_GetProcAddress</TT
></A
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