view src/video/maccommon/SDL_mackeys.h @ 876:9e84d106ec19

(Said Max Horn on the SDL mailing list...) Hi folks, based on Eric Wing's patch, I created the attached patch which fixes the OpenGL coordinate inversion bug in SDL. It works fine over here on 10.3 with Ryan's test program (which I also attached). There is another change in it: I removed the "- 1" in the two lines using CGDisplayPixelsHigh()... while I understand from a logical point of view why they *should* be correct, I checked the actual values computed that way, and they were off-by-one. After removing the " - 1", the returned mouse coordinates are correct. I checked this by moving the mouse to the screen top/bottom in fullscreen mode, BTW. With the change, the proper values 0 and 479 are returned (in 640x480 mode). Sam, you may still want to test on 10.1, it's very simple using Ryan's minimal test code :-) Cheers, Max (Here is the reproduction case for revision history's sake...) /* * To compile: * gcc -o test test.c `sdl-config --cflags` `sdl-config --libs` -framework OpenGL * * --ryan. */ #include <stdio.h> #include "SDL.h" #include "SDL_opengl.h" int main(int argc, char **argv) { Uint32 flags = SDL_OPENGL /* | SDL_FULLSCREEN */; SDL_Surface *screen; SDL_Event event; int done = 0; GLfloat ratio; SDL_Init(SDL_INIT_VIDEO); SDL_ShowCursor(0); if ((argv[1]) && (strcmp(argv[1], "--grab") == 0)) SDL_WM_GrabInput(SDL_GRAB_ON); screen = SDL_SetVideoMode(640, 480, 0, flags); if (!screen) return(42); ratio = ((GLfloat) screen->w) / ((GLfloat) screen->h); glClearColor( 0.0f, 0.0f, 0.0f, 0.0f ); glClearDepth( 1.0f ); glEnable( GL_DEPTH_TEST ); glDepthFunc( GL_LEQUAL ); glViewport( 0, 0, screen->w, screen->h); glMatrixMode( GL_PROJECTION ); glLoadIdentity(); gluPerspective( 45.0f, ratio, 0.1f, 100.0f ); glMatrixMode( GL_MODELVIEW ); glLoadIdentity(); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); SDL_GL_SwapBuffers(); // eh, close enough. #define MAX_X 6.12 #define MAX_Y 4.50 while (!done) { int x, y; GLfloat glx, gly; if (!SDL_WaitEvent(&event)) break; switch (event.type) { case SDL_KEYUP: if (event.key.keysym.sym == SDLK_ESCAPE) done = 1; break; } SDL_GetMouseState(&x, &y); glx = ((((GLfloat) x) / ((GLfloat) screen->w)) - 0.5f) * MAX_X; gly = ((((GLfloat) y) / ((GLfloat) screen->h)) - 0.5f) * MAX_Y; glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); glTranslatef(glx,-gly,-6.0f); glBegin(GL_TRIANGLES); glColor3f(1,0,0); glVertex3f( 0.00f, 0.25f, 0.00f); glColor3f(0,1,0); glVertex3f(-0.25f, -0.25f, 0.00f); glColor3f(0,0,1); glVertex3f( 0.25f, -0.25f, 0.00f); glEnd(); SDL_GL_SwapBuffers(); } SDL_Quit(); return(0); } /* end of test.c ... */
author Ryan C. Gordon <icculus@icculus.org>
date Mon, 22 Mar 2004 09:38:20 +0000
parents b8d311d90021
children c9b51268668f
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

/* These are the Macintosh key scancode constants -- from Inside Macintosh */

#define MK_ESCAPE		0x35
#define MK_F1			0x7A
#define MK_F2			0x78
#define MK_F3			0x63
#define MK_F4			0x76
#define MK_F5			0x60
#define MK_F6			0x61
#define MK_F7			0x62
#define MK_F8			0x64
#define MK_F9			0x65
#define MK_F10			0x6D
#define MK_F11			0x67
#define MK_F12			0x6F
#define MK_PRINT		0x69
#define MK_SCROLLOCK		0x6B
#define MK_PAUSE		0x71
#define MK_POWER		0x7F
#define MK_BACKQUOTE		0x32
#define MK_1			0x12
#define MK_2			0x13
#define MK_3			0x14
#define MK_4			0x15
#define MK_5			0x17
#define MK_6			0x16
#define MK_7			0x1A
#define MK_8			0x1C
#define MK_9			0x19
#define MK_0			0x1D
#define MK_MINUS		0x1B
#define MK_EQUALS		0x18
#define MK_BACKSPACE		0x33
#define MK_INSERT		0x72
#define MK_HOME			0x73
#define MK_PAGEUP		0x74
#define MK_NUMLOCK		0x47
#define MK_KP_EQUALS		0x51
#define MK_KP_DIVIDE		0x4B
#define MK_KP_MULTIPLY		0x43
#define MK_TAB			0x30
#define MK_q			0x0C
#define MK_w			0x0D
#define MK_e			0x0E
#define MK_r			0x0F
#define MK_t			0x11
#define MK_y			0x10
#define MK_u			0x20
#define MK_i			0x22
#define MK_o			0x1F
#define MK_p			0x23
#define MK_LEFTBRACKET		0x21
#define MK_RIGHTBRACKET		0x1E
#define MK_BACKSLASH		0x2A
#define MK_DELETE		0x75
#define MK_END			0x77
#define MK_PAGEDOWN		0x79
#define MK_KP7			0x59
#define MK_KP8			0x5B
#define MK_KP9			0x5C
#define MK_KP_MINUS		0x4E
#define MK_CAPSLOCK		0x39
#define MK_a			0x00
#define MK_s			0x01
#define MK_d			0x02
#define MK_f			0x03
#define MK_g			0x05
#define MK_h			0x04
#define MK_j			0x26
#define MK_k			0x28
#define MK_l			0x25
#define MK_SEMICOLON		0x29
#define MK_QUOTE		0x27
#define MK_RETURN		0x24
#define MK_KP4			0x56
#define MK_KP5			0x57
#define MK_KP6			0x58
#define MK_KP_PLUS		0x45
#define MK_LSHIFT		0x38
#define MK_z			0x06
#define MK_x			0x07
#define MK_c			0x08
#define MK_v			0x09
#define MK_b			0x0B
#define MK_n			0x2D
#define MK_m			0x2E
#define MK_COMMA		0x2B
#define MK_PERIOD		0x2F
#define MK_SLASH		0x2C
#if 0	/* These are the same as the left versions - use left by default */
#define MK_RSHIFT		0x38
#endif
#define MK_UP			0x7E
#define MK_KP1			0x53
#define MK_KP2			0x54
#define MK_KP3			0x55
#define MK_KP_ENTER		0x4C
#define MK_LCTRL		0x3B
#define MK_LALT			0x3A
#define MK_LMETA		0x37
#define MK_SPACE		0x31
#if 0	/* These are the same as the left versions - use left by default */
#define MK_RMETA		0x37
#define MK_RALT			0x3A
#define MK_RCTRL		0x3B
#endif
#define MK_LEFT			0x7B
#define MK_DOWN			0x7D
#define MK_RIGHT		0x7C
#define MK_KP0			0x52
#define MK_KP_PERIOD		0x41

/* Wierd, these keys are on my iBook under MacOS X */
#define MK_IBOOK_ENTER		0x34
#define MK_IBOOK_LEFT		0x3B
#define MK_IBOOK_RIGHT		0x3C
#define MK_IBOOK_DOWN		0x3D
#define MK_IBOOK_UP		0x3E