view src/audio/mint/SDL_mintaudio.h @ 876:9e84d106ec19

(Said Max Horn on the SDL mailing list...) Hi folks, based on Eric Wing's patch, I created the attached patch which fixes the OpenGL coordinate inversion bug in SDL. It works fine over here on 10.3 with Ryan's test program (which I also attached). There is another change in it: I removed the "- 1" in the two lines using CGDisplayPixelsHigh()... while I understand from a logical point of view why they *should* be correct, I checked the actual values computed that way, and they were off-by-one. After removing the " - 1", the returned mouse coordinates are correct. I checked this by moving the mouse to the screen top/bottom in fullscreen mode, BTW. With the change, the proper values 0 and 479 are returned (in 640x480 mode). Sam, you may still want to test on 10.1, it's very simple using Ryan's minimal test code :-) Cheers, Max (Here is the reproduction case for revision history's sake...) /* * To compile: * gcc -o test test.c `sdl-config --cflags` `sdl-config --libs` -framework OpenGL * * --ryan. */ #include <stdio.h> #include "SDL.h" #include "SDL_opengl.h" int main(int argc, char **argv) { Uint32 flags = SDL_OPENGL /* | SDL_FULLSCREEN */; SDL_Surface *screen; SDL_Event event; int done = 0; GLfloat ratio; SDL_Init(SDL_INIT_VIDEO); SDL_ShowCursor(0); if ((argv[1]) && (strcmp(argv[1], "--grab") == 0)) SDL_WM_GrabInput(SDL_GRAB_ON); screen = SDL_SetVideoMode(640, 480, 0, flags); if (!screen) return(42); ratio = ((GLfloat) screen->w) / ((GLfloat) screen->h); glClearColor( 0.0f, 0.0f, 0.0f, 0.0f ); glClearDepth( 1.0f ); glEnable( GL_DEPTH_TEST ); glDepthFunc( GL_LEQUAL ); glViewport( 0, 0, screen->w, screen->h); glMatrixMode( GL_PROJECTION ); glLoadIdentity(); gluPerspective( 45.0f, ratio, 0.1f, 100.0f ); glMatrixMode( GL_MODELVIEW ); glLoadIdentity(); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); SDL_GL_SwapBuffers(); // eh, close enough. #define MAX_X 6.12 #define MAX_Y 4.50 while (!done) { int x, y; GLfloat glx, gly; if (!SDL_WaitEvent(&event)) break; switch (event.type) { case SDL_KEYUP: if (event.key.keysym.sym == SDLK_ESCAPE) done = 1; break; } SDL_GetMouseState(&x, &y); glx = ((((GLfloat) x) / ((GLfloat) screen->w)) - 0.5f) * MAX_X; gly = ((((GLfloat) y) / ((GLfloat) screen->h)) - 0.5f) * MAX_Y; glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); glTranslatef(glx,-gly,-6.0f); glBegin(GL_TRIANGLES); glColor3f(1,0,0); glVertex3f( 0.00f, 0.25f, 0.00f); glColor3f(0,1,0); glVertex3f(-0.25f, -0.25f, 0.00f); glColor3f(0,0,1); glVertex3f( 0.25f, -0.25f, 0.00f); glEnd(); SDL_GL_SwapBuffers(); } SDL_Quit(); return(0); } /* end of test.c ... */
author Ryan C. Gordon <icculus@icculus.org>
date Mon, 22 Mar 2004 09:38:20 +0000
parents b8d311d90021
children 185acc07127a
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

/*
	MiNT audio driver

	Patrice Mandin
*/

#ifndef _SDL_mintaudio_h
#define _SDL_mintaudio_h

#include "SDL_sysaudio.h"
#include "SDL_mintaudio_stfa.h"

/* Hidden "this" pointer for the audio functions */
#define _THIS	SDL_AudioDevice *this

struct SDL_PrivateAudioData {
	Uint32	hardfreq[16];	/* Array of replay freqs of the hardware */
	int		sfreq;			/* First number of freq to use in the array */
	int 	nfreq;			/* Number of freqs to use in the array */
	int		numfreq;		/* Number of selected frequency */
};

/* Old variable names */
#define MINTAUDIO_hardfreq		(this->hidden->hardfreq)
#define MINTAUDIO_sfreq			(this->hidden->sfreq)
#define MINTAUDIO_nfreq			(this->hidden->nfreq)
#define MINTAUDIO_numfreq		(this->hidden->numfreq)

/* _MCH cookie (values>>16) */
enum {
	MCH_ST=0,
	MCH_STE,
	MCH_TT,
	MCH_F30
};

/* Master clocks for replay frequencies */
#define MASTERCLOCK_STE		8010666		/* Not sure of this one */
#define MASTERCLOCK_TT		16107953	/* Not sure of this one */
#define MASTERCLOCK_FALCON1	25175000
#define MASTERCLOCK_FALCON2	32000000	/* Only usable for DSP56K */
#define MASTERCLOCK_FALCONEXT	-1		/* Clock on DSP56K port, unknown */
#define MASTERCLOCK_44K		22579200	/* Standard clock for 44.1 Khz */
#define MASTERCLOCK_48K		24576000	/* Standard clock for 48 Khz */

/* Master clock predivisors */
#define MASTERPREDIV_STE	160
#define MASTERPREDIV_TT		320
#define MASTERPREDIV_FALCON	256
#define MASTERPREDIV_MILAN	256

/* MFP 68901 interrupt sources */
enum {
	MFP_PARALLEL=0,
	MFP_DCD,
	MFP_CTS,
	MFP_BITBLT,
	MFP_TIMERD,
	MFP_BAUDRATE=MFP_TIMERD,
	MFP_TIMERC,
	MFP_200HZ=MFP_TIMERC,
	MFP_ACIA,
	MFP_DISK,
	MFP_TIMERB,
	MFP_HBLANK=MFP_TIMERB,
	MFP_TERR,
	MFP_TBE,
	MFP_RERR,
	MFP_RBF,
	MFP_TIMERA,
	MFP_DMASOUND=MFP_TIMERA,
	MFP_RING,
	MFP_MONODETECT
};

/* Xbtimer() timers */
enum {
	XB_TIMERA=0,
	XB_TIMERB,
	XB_TIMERC,
	XB_TIMERD
};

/* Variables */
extern SDL_AudioDevice *SDL_MintAudio_device;
extern Uint8 *SDL_MintAudio_audiobuf[2];	/* Pointers to buffers */
extern unsigned long SDL_MintAudio_audiosize;		/* Length of audio buffer=spec->size */
extern unsigned short SDL_MintAudio_numbuf;		/* Buffer to play */
extern unsigned short SDL_MintAudio_mutex;
extern cookie_stfa_t *SDL_MintAudio_stfa;

/* Functions */
void SDL_MintAudio_Callback(void);
int SDL_MintAudio_SearchFrequency(_THIS, int falcon_codec, int desired_freq);

/* ASM interrupt functions */
void SDL_MintAudio_GsxbInterrupt(void);
void SDL_MintAudio_EmptyGsxbInterrupt(void);
void SDL_MintAudio_XbiosInterrupt(void);
void SDL_MintAudio_Dma8Interrupt(void);
void SDL_MintAudio_StfaInterrupt(void);

#endif /* _SDL_mintaudio_h */