view docs/html/Makefile.am @ 876:9e84d106ec19

(Said Max Horn on the SDL mailing list...) Hi folks, based on Eric Wing's patch, I created the attached patch which fixes the OpenGL coordinate inversion bug in SDL. It works fine over here on 10.3 with Ryan's test program (which I also attached). There is another change in it: I removed the "- 1" in the two lines using CGDisplayPixelsHigh()... while I understand from a logical point of view why they *should* be correct, I checked the actual values computed that way, and they were off-by-one. After removing the " - 1", the returned mouse coordinates are correct. I checked this by moving the mouse to the screen top/bottom in fullscreen mode, BTW. With the change, the proper values 0 and 479 are returned (in 640x480 mode). Sam, you may still want to test on 10.1, it's very simple using Ryan's minimal test code :-) Cheers, Max (Here is the reproduction case for revision history's sake...) /* * To compile: * gcc -o test test.c `sdl-config --cflags` `sdl-config --libs` -framework OpenGL * * --ryan. */ #include <stdio.h> #include "SDL.h" #include "SDL_opengl.h" int main(int argc, char **argv) { Uint32 flags = SDL_OPENGL /* | SDL_FULLSCREEN */; SDL_Surface *screen; SDL_Event event; int done = 0; GLfloat ratio; SDL_Init(SDL_INIT_VIDEO); SDL_ShowCursor(0); if ((argv[1]) && (strcmp(argv[1], "--grab") == 0)) SDL_WM_GrabInput(SDL_GRAB_ON); screen = SDL_SetVideoMode(640, 480, 0, flags); if (!screen) return(42); ratio = ((GLfloat) screen->w) / ((GLfloat) screen->h); glClearColor( 0.0f, 0.0f, 0.0f, 0.0f ); glClearDepth( 1.0f ); glEnable( GL_DEPTH_TEST ); glDepthFunc( GL_LEQUAL ); glViewport( 0, 0, screen->w, screen->h); glMatrixMode( GL_PROJECTION ); glLoadIdentity(); gluPerspective( 45.0f, ratio, 0.1f, 100.0f ); glMatrixMode( GL_MODELVIEW ); glLoadIdentity(); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); SDL_GL_SwapBuffers(); // eh, close enough. #define MAX_X 6.12 #define MAX_Y 4.50 while (!done) { int x, y; GLfloat glx, gly; if (!SDL_WaitEvent(&event)) break; switch (event.type) { case SDL_KEYUP: if (event.key.keysym.sym == SDLK_ESCAPE) done = 1; break; } SDL_GetMouseState(&x, &y); glx = ((((GLfloat) x) / ((GLfloat) screen->w)) - 0.5f) * MAX_X; gly = ((((GLfloat) y) / ((GLfloat) screen->h)) - 0.5f) * MAX_Y; glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); glTranslatef(glx,-gly,-6.0f); glBegin(GL_TRIANGLES); glColor3f(1,0,0); glVertex3f( 0.00f, 0.25f, 0.00f); glColor3f(0,1,0); glVertex3f(-0.25f, -0.25f, 0.00f); glColor3f(0,0,1); glVertex3f( 0.25f, -0.25f, 0.00f); glEnd(); SDL_GL_SwapBuffers(); } SDL_Quit(); return(0); } /* end of test.c ... */
author Ryan C. Gordon <icculus@icculus.org>
date Mon, 22 Mar 2004 09:38:20 +0000
parents 37f9aeebcbb4
children
line wrap: on
line source

EXTRA_DIST = \
	audio.html	\
	cdrom.html	\
	event.html	\
	eventfunctions.html	\
	eventstructures.html	\
	general.html	\
	guide.html	\
	guideaboutsdldoc.html	\
	guideaudioexamples.html	\
	guidebasicsinit.html	\
	guidecdromexamples.html	\
	guidecredits.html	\
	guideeventexamples.html	\
	guideexamples.html	\
	guideinput.html	\
	guideinputkeyboard.html	\
	guidepreface.html	\
	guidethebasics.html	\
	guidetimeexamples.html	\
	guidevideo.html	\
	guidevideoopengl.html	\
	index.html	\
	joystick.html	\
	reference.html	\
	sdlactiveevent.html	\
	sdladdtimer.html	\
	sdlaudiocvt.html	\
	sdlaudiospec.html	\
	sdlblitsurface.html	\
	sdlbuildaudiocvt.html	\
	sdlcd.html	\
	sdlcdclose.html	\
	sdlcdeject.html	\
	sdlcdname.html	\
	sdlcdnumdrives.html	\
	sdlcdopen.html	\
	sdlcdpause.html	\
	sdlcdplay.html	\
	sdlcdplaytracks.html	\
	sdlcdresume.html	\
	sdlcdstatus.html	\
	sdlcdstop.html	\
	sdlcdtrack.html	\
	sdlcloseaudio.html	\
	sdlcolor.html	\
	sdlcondbroadcast.html	\
	sdlcondsignal.html	\
	sdlcondwait.html	\
	sdlcondwaittimeout.html	\
	sdlconvertaudio.html	\
	sdlconvertsurface.html	\
	sdlcreatecond.html	\
	sdlcreatecursor.html	\
	sdlcreatemutex.html	\
	sdlcreatergbsurface.html	\
	sdlcreatergbsurfacefrom.html	\
	sdlcreatesemaphore.html	\
	sdlcreatethread.html	\
	sdlcreateyuvoverlay.html	\
	sdldelay.html	\
	sdldestroycond.html	\
	sdldestroymutex.html	\
	sdldestroysemaphore.html	\
	sdldisplayformat.html	\
	sdldisplayformatalpha.html	\
	sdldisplayyuvoverlay.html	\
	sdlenablekeyrepeat.html	\
	sdlenableunicode.html	\
	sdlenvvars.html	\
	sdlevent.html	\
	sdleventstate.html	\
	sdlexposeevent.html	\
	sdlfillrect.html	\
	sdlflip.html	\
	sdlfreecursor.html	\
	sdlfreesurface.html	\
	sdlfreewav.html	\
	sdlfreeyuvoverlay.html	\
	sdlgetappstate.html	\
	sdlgetaudiostatus.html	\
	sdlgetcliprect.html	\
	sdlgetcursor.html	\
	sdlgeterror.html	\
	sdlgeteventfilter.html	\
	sdlgetgammaramp.html	\
	sdlgetkeyname.html	\
	sdlgetkeystate.html	\
	sdlgetmodstate.html	\
	sdlgetmousestate.html	\
	sdlgetrelativemousestate.html	\
	sdlgetrgb.html	\
	sdlgetrgba.html	\
	sdlgetthreadid.html	\
	sdlgetticks.html	\
	sdlgetvideoinfo.html	\
	sdlgetvideosurface.html	\
	sdlglattr.html	\
	sdlglgetattribute.html	\
	sdlglgetprocaddress.html	\
	sdlglloadlibrary.html	\
	sdlglsetattribute.html	\
	sdlglswapbuffers.html	\
	sdlinit.html	\
	sdlinitsubsystem.html	\
	sdljoyaxisevent.html	\
	sdljoyballevent.html	\
	sdljoybuttonevent.html	\
	sdljoyhatevent.html	\
	sdljoystickclose.html	\
	sdljoystickeventstate.html	\
	sdljoystickgetaxis.html	\
	sdljoystickgetball.html	\
	sdljoystickgetbutton.html	\
	sdljoystickgethat.html	\
	sdljoystickindex.html	\
	sdljoystickname.html	\
	sdljoysticknumaxes.html	\
	sdljoysticknumballs.html	\
	sdljoysticknumbuttons.html	\
	sdljoysticknumhats.html	\
	sdljoystickopen.html	\
	sdljoystickopened.html	\
	sdljoystickupdate.html	\
	sdlkey.html	\
	sdlkeyboardevent.html	\
	sdlkeysym.html	\
	sdlkillthread.html	\
	sdllistmodes.html	\
	sdlloadbmp.html	\
	sdlloadwav.html	\
	sdllockaudio.html	\
	sdllocksurface.html	\
	sdllockyuvoverlay.html	\
	sdlmaprgb.html	\
	sdlmaprgba.html	\
	sdlmixaudio.html	\
	sdlmousebuttonevent.html	\
	sdlmousemotionevent.html	\
	sdlmutexp.html	\
	sdlmutexv.html	\
	sdlnumjoysticks.html	\
	sdlopenaudio.html	\
	sdloverlay.html	\
	sdlpalette.html	\
	sdlpauseaudio.html	\
	sdlpeepevents.html	\
	sdlpixelformat.html	\
	sdlpollevent.html	\
	sdlpumpevents.html	\
	sdlpushevent.html	\
	sdlquit.html	\
	sdlquitevent.html	\
	sdlquitsubsystem.html	\
	sdlrect.html	\
	sdlremovetimer.html	\
	sdlresizeevent.html	\
	sdlsavebmp.html	\
	sdlsempost.html	\
	sdlsemtrywait.html	\
	sdlsemvalue.html	\
	sdlsemwait.html	\
	sdlsemwaittimeout.html	\
	sdlsetalpha.html	\
	sdlsetcliprect.html	\
	sdlsetcolorkey.html	\
	sdlsetcolors.html	\
	sdlsetcursor.html	\
	sdlseteventfilter.html	\
	sdlsetgamma.html	\
	sdlsetgammaramp.html	\
	sdlsetmodstate.html	\
	sdlsetpalette.html	\
	sdlsettimer.html	\
	sdlsetvideomode.html	\
	sdlshowcursor.html	\
	sdlsurface.html	\
	sdlsyswmevent.html	\
	sdlthreadid.html	\
	sdlunlockaudio.html	\
	sdlunlocksurface.html	\
	sdlunlockyuvoverlay.html	\
	sdlupdaterect.html	\
	sdlupdaterects.html	\
	sdluserevent.html	\
	sdlvideodrivername.html	\
	sdlvideoinfo.html	\
	sdlvideomodeok.html	\
	sdlwaitevent.html	\
	sdlwaitthread.html	\
	sdlwarpmouse.html	\
	sdlwasinit.html	\
	sdlwmgetcaption.html	\
	sdlwmgrabinput.html	\
	sdlwmiconifywindow.html	\
	sdlwmsetcaption.html	\
	sdlwmseticon.html	\
	sdlwmtogglefullscreen.html	\
	thread.html	\
	time.html	\
	video.html	\
	wm.html