Mercurial > sdl-ios-xcode
view SDL.spec.in @ 876:9e84d106ec19
(Said Max Horn on the SDL mailing list...)
Hi folks,
based on Eric Wing's patch, I created the attached patch which fixes
the OpenGL coordinate inversion bug in SDL. It works fine over here on
10.3 with Ryan's test program (which I also attached).
There is another change in it: I removed the "- 1" in the two lines
using CGDisplayPixelsHigh()... while I understand from a logical point
of view why they *should* be correct, I checked the actual values
computed that way, and they were off-by-one. After removing the " - 1",
the returned mouse coordinates are correct. I checked this by moving
the mouse to the screen top/bottom in fullscreen mode, BTW. With the
change, the proper values 0 and 479 are returned (in 640x480 mode).
Sam, you may still want to test on 10.1, it's very simple using Ryan's
minimal test code :-)
Cheers,
Max
(Here is the reproduction case for revision history's sake...)
/*
* To compile:
* gcc -o test test.c `sdl-config --cflags` `sdl-config --libs` -framework OpenGL
*
* --ryan.
*/
#include <stdio.h>
#include "SDL.h"
#include "SDL_opengl.h"
int main(int argc, char **argv)
{
Uint32 flags = SDL_OPENGL /* | SDL_FULLSCREEN */;
SDL_Surface *screen;
SDL_Event event;
int done = 0;
GLfloat ratio;
SDL_Init(SDL_INIT_VIDEO);
SDL_ShowCursor(0);
if ((argv[1]) && (strcmp(argv[1], "--grab") == 0))
SDL_WM_GrabInput(SDL_GRAB_ON);
screen = SDL_SetVideoMode(640, 480, 0, flags);
if (!screen)
return(42);
ratio = ((GLfloat) screen->w) / ((GLfloat) screen->h);
glClearColor( 0.0f, 0.0f, 0.0f, 0.0f );
glClearDepth( 1.0f );
glEnable( GL_DEPTH_TEST );
glDepthFunc( GL_LEQUAL );
glViewport( 0, 0, screen->w, screen->h);
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
gluPerspective( 45.0f, ratio, 0.1f, 100.0f );
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
SDL_GL_SwapBuffers();
// eh, close enough.
#define MAX_X 6.12
#define MAX_Y 4.50
while (!done)
{
int x, y;
GLfloat glx, gly;
if (!SDL_WaitEvent(&event))
break;
switch (event.type)
{
case SDL_KEYUP:
if (event.key.keysym.sym == SDLK_ESCAPE)
done = 1;
break;
}
SDL_GetMouseState(&x, &y);
glx = ((((GLfloat) x) / ((GLfloat) screen->w)) - 0.5f) * MAX_X;
gly = ((((GLfloat) y) / ((GLfloat) screen->h)) - 0.5f) * MAX_Y;
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
glTranslatef(glx,-gly,-6.0f);
glBegin(GL_TRIANGLES);
glColor3f(1,0,0); glVertex3f( 0.00f, 0.25f, 0.00f);
glColor3f(0,1,0); glVertex3f(-0.25f, -0.25f, 0.00f);
glColor3f(0,0,1); glVertex3f( 0.25f, -0.25f, 0.00f);
glEnd();
SDL_GL_SwapBuffers();
}
SDL_Quit();
return(0);
}
/* end of test.c ... */
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Mon, 22 Mar 2004 09:38:20 +0000 |
parents | daa944f00154 |
children | 5fb02068b648 |
line wrap: on
line source
%define name @PACKAGE@ %define version @VERSION@ %define release 1 Summary: Simple DirectMedia Layer Name: %{name} Version: %{version} Release: %{release} Source0: %{name}-%{version}.tar.gz URL: http://www.libsdl.org/ Copyright: LGPL Group: System Environment/Libraries BuildRoot: /var/tmp/%{name}-buildroot Prefix: %{_prefix} Provides: libSDL-1.1.so.0 %description This is the Simple DirectMedia Layer, a generic API that provides low level access to audio, keyboard, mouse, and display framebuffer across multiple platforms. %package devel Summary: Libraries, includes and more to develop SDL applications. Group: Development/Libraries Requires: %{name} %description devel This is the Simple DirectMedia Layer, a generic API that provides low level access to audio, keyboard, mouse, and display framebuffer across multiple platforms. This is the libraries, include files and other resources you can use to develop SDL applications. %prep rm -rf ${RPM_BUILD_ROOT} %setup -q %build CFLAGS="$RPM_OPT_FLAGS" ./configure --prefix=%{prefix} --disable-video-svga --disable-video-ggi --disable-video-aalib --disable-debug --enable-dlopen --enable-esd-shared --enable-arts-shared --disable-alsa make %install rm -rf $RPM_BUILD_ROOT make install prefix=$RPM_BUILD_ROOT/%{prefix} ln -s libSDL-1.2.so.0 $RPM_BUILD_ROOT/%{prefix}/lib/libSDL-1.1.so.0 %clean rm -rf $RPM_BUILD_ROOT %files %defattr(-,root,root) %doc README-SDL.txt COPYING CREDITS BUGS %{prefix}/lib/lib*.so.* %files devel %defattr(-,root,root) %doc README README-SDL.txt COPYING CREDITS BUGS WhatsNew docs.html %doc docs/index.html docs/html %{prefix}/bin/*-config %{prefix}/lib/lib*.a %{prefix}/lib/lib*.la %{prefix}/lib/lib*.so %{prefix}/include/SDL/ %{prefix}/man/man3/* %{prefix}/share/aclocal/* %changelog * Wed Jan 19 2000 Sam Lantinga <slouken@libsdl.org> - Re-integrated spec file into SDL distribution - 'name' and 'version' come from configure - Some of the documentation is devel specific - Removed SMP support from %build - it doesn't work with libtool anyway * Tue Jan 18 2000 Hakan Tandogan <hakan@iconsult.com> - Hacked Mandrake sdl spec to build 1.1 * Sun Dec 19 1999 John Buswell <johnb@mandrakesoft.com> - Build Release * Sat Dec 18 1999 John Buswell <johnb@mandrakesoft.com> - Add symlink for libSDL-1.0.so.0 required by sdlbomber - Added docs * Thu Dec 09 1999 Lenny Cartier <lenny@mandrakesoft.com> - v 1.0.0 * Mon Nov 1 1999 Chmouel Boudjnah <chmouel@mandrakesoft.com> - First spec file for Mandrake distribution. # end of file