view test/testsem.c @ 897:9e27fdb98eab

Date: Tue, 11 May 2004 22:05:32 -0400 From: Bob Ippolito Subject: [SDL] SDL_QuartzWM patches I've sent in two small patches to SDL_QuartzWM directly to Sam over the past few months (well, I think I sent both anyway) and neither of them have been implemented. I didn't receive a response, so I'm sure he was just busy and/or they got lost, so I decided to sign up to the list and post them here. This patch rolls both of them together: - Mouse cursor becomes visible if hidden when it moves outside of the game window. If you want it to stay invisible you should warp it because if it's not warped a user might click some random other application! Commercial games behave in this way (or at least Warcraft III does, which is the only one that uses a custom mouse cursor and no warping that I've played in recent memory). - Right mouse button emulation is changed from Command-Click to Control-Click, which is how OS X behaves. Consider copyright assigned to whomever needs it under whichever license it needs to be under.. yadda yadda yadda.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 17 May 2004 00:16:24 +0000
parents 74212992fb08
children be9c9c8f6d53
line wrap: on
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/* Simple test of the SDL semaphore code */

#include <stdio.h>
#include <stdlib.h>
#include <signal.h>

#include "SDL.h"
#include "SDL_thread.h"

#define NUM_THREADS 10

static SDL_sem *sem;
int alive = 1;

int ThreadFunc(void *data)
{
	while ( alive ) {
		SDL_SemWait(sem);
		fprintf(stderr, "Thread number %d has got the semaphore (value = %d)!\n", (int)data, SDL_SemValue(sem));
		SDL_Delay(200);
		SDL_SemPost(sem);
		fprintf(stderr, "Thread number %d has released the semaphore (value = %d)!\n", (int)data, SDL_SemValue(sem));
		SDL_Delay(1); /* For the scheduler */
	}
	printf("Thread number %d exiting.\n", (int)data);
	return 0;
}

static void killed(int sig)
{
	alive = 0;
}

int main(int argc, char **argv)
{
	SDL_Thread *threads[NUM_THREADS];
	int i, init_sem;

	if(argc < 2) {
		fprintf(stderr,"Usage: %s init_value\n", argv[0]);
		exit(1);
	}

	/* Load the SDL library */
	if ( SDL_Init(0) < 0 ) {
		fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError());
		exit(1);
	}
	atexit(SDL_Quit);
	signal(SIGTERM, killed);
	signal(SIGINT, killed);
	
	init_sem = atoi(argv[1]);
	sem = SDL_CreateSemaphore(init_sem);
	
	printf("Running %d threads, semaphore value = %d\n", NUM_THREADS, init_sem);
	/* Create all the threads */
	for( i = 0; i < NUM_THREADS; ++i ) {
		threads[i] = SDL_CreateThread(ThreadFunc, (void*)i);
	}

	/* Wait 10 seconds */
	SDL_Delay(10 * 1000);

	/* Wait for all threads to finish */
	printf("Waiting for threads to finish\n");
	alive = 0;
	for( i = 0; i < NUM_THREADS; ++i ) {
		SDL_WaitThread(threads[i], NULL);
	}
	printf("Finished waiting for threads\n");

	SDL_DestroySemaphore(sem);
	return(0);
}