Mercurial > sdl-ios-xcode
view test/testerror.c @ 897:9e27fdb98eab
Date: Tue, 11 May 2004 22:05:32 -0400
From: Bob Ippolito
Subject: [SDL] SDL_QuartzWM patches
I've sent in two small patches to SDL_QuartzWM directly to Sam over the
past few months (well, I think I sent both anyway) and neither of them
have been implemented. I didn't receive a response, so I'm sure he was
just busy and/or they got lost, so I decided to sign up to the list and
post them here.
This patch rolls both of them together:
- Mouse cursor becomes visible if hidden when it moves outside of the
game window. If you want it to stay invisible you should warp it
because if it's not warped a user might click some random other
application! Commercial games behave in this way (or at least Warcraft
III does, which is the only one that uses a custom mouse cursor and no
warping that I've played in recent memory).
- Right mouse button emulation is changed from Command-Click to
Control-Click, which is how OS X behaves.
Consider copyright assigned to whomever needs it under whichever
license it needs to be under.. yadda yadda yadda.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 17 May 2004 00:16:24 +0000 |
parents | 74212992fb08 |
children | be9c9c8f6d53 |
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/* Simple test of the SDL threading code and error handling */ #include <stdio.h> #include <stdlib.h> #include <signal.h> #include "SDL.h" #include "SDL_thread.h" static int alive = 0; int ThreadFunc(void *data) { /* Set the child thread error string */ SDL_SetError("Thread %s (%d) had a problem: %s", (char *)data, SDL_ThreadID(), "nevermind"); while ( alive ) { printf("Thread '%s' is alive!\n", (char *)data); SDL_Delay(1*1000); } printf("Child thread error string: %s\n", SDL_GetError()); return(0); } int main(int argc, char *argv[]) { SDL_Thread *thread; /* Load the SDL library */ if ( SDL_Init(0) < 0 ) { fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError()); exit(1); } atexit(SDL_Quit); /* Set the error value for the main thread */ SDL_SetError("No worries"); alive = 1; thread = SDL_CreateThread(ThreadFunc, "#1"); if ( thread == NULL ) { fprintf(stderr, "Couldn't create thread: %s\n", SDL_GetError()); exit(1); } SDL_Delay(5*1000); printf("Waiting for thread #1\n"); alive = 0; SDL_WaitThread(thread, NULL); printf("Main thread error string: %s\n", SDL_GetError()); return(0); }