view test/checkkeys.c @ 897:9e27fdb98eab

Date: Tue, 11 May 2004 22:05:32 -0400 From: Bob Ippolito Subject: [SDL] SDL_QuartzWM patches I've sent in two small patches to SDL_QuartzWM directly to Sam over the past few months (well, I think I sent both anyway) and neither of them have been implemented. I didn't receive a response, so I'm sure he was just busy and/or they got lost, so I decided to sign up to the list and post them here. This patch rolls both of them together: - Mouse cursor becomes visible if hidden when it moves outside of the game window. If you want it to stay invisible you should warp it because if it's not warped a user might click some random other application! Commercial games behave in this way (or at least Warcraft III does, which is the only one that uses a custom mouse cursor and no warping that I've played in recent memory). - Right mouse button emulation is changed from Command-Click to Control-Click, which is how OS X behaves. Consider copyright assigned to whomever needs it under whichever license it needs to be under.. yadda yadda yadda.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 17 May 2004 00:16:24 +0000
parents 806fcbde0af3
children be9c9c8f6d53
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line source


/* Simple program:  Loop, watching keystrokes
   Note that you need to call SDL_PollEvent() or SDL_WaitEvent() to 
   pump the event loop and catch keystrokes.
*/

#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#include "SDL.h"

static void print_modifiers(void)
{
	int mod;
	printf(" modifiers:");
	mod = SDL_GetModState();
	if(!mod) {
		printf(" (none)");
		return;
	}
	if(mod & KMOD_LSHIFT)
		printf(" LSHIFT");
	if(mod & KMOD_RSHIFT)
		printf(" RSHIFT");
	if(mod & KMOD_LCTRL)
		printf(" LCTRL");
	if(mod & KMOD_RCTRL)
		printf(" RCTRL");
	if(mod & KMOD_LALT)
		printf(" LALT");
	if(mod & KMOD_RALT)
		printf(" RALT");
	if(mod & KMOD_LMETA)
		printf(" LMETA");
	if(mod & KMOD_RMETA)
		printf(" RMETA");
	if(mod & KMOD_NUM)
		printf(" NUM");
	if(mod & KMOD_CAPS)
		printf(" CAPS");
	if(mod & KMOD_MODE)
		printf(" MODE");
}

static void PrintKey(SDL_keysym *sym, int pressed)
{
	/* Print the keycode, name and state */
	if ( sym->sym ) {
		printf("Key %s:  %d-%s ", pressed ?  "pressed" : "released",
					sym->sym, SDL_GetKeyName(sym->sym));
	} else {
		printf("Unknown Key (scancode = %d) %s ", sym->scancode,
					pressed ?  "pressed" : "released");
	}

	/* Print the translated character, if one exists */
	if ( sym->unicode ) {
		/* Is it a control-character? */
		if ( sym->unicode < ' ' ) {
			printf(" (^%c)", sym->unicode+'@');
		} else {
#ifdef UNICODE
			printf(" (%c)", sym->unicode);
#else
			/* This is a Latin-1 program, so only show 8-bits */
			if ( !(sym->unicode & 0xFF00) )
				printf(" (%c)", sym->unicode);
#endif
		}
	}
	print_modifiers();
	printf("\n");
}

int main(int argc, char *argv[])
{
	SDL_Event event;
	int done;
	Uint32 videoflags;

	/* Initialize SDL */
	if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
		fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError());
		exit(1);
	}
	atexit(SDL_Quit);

	videoflags = SDL_SWSURFACE;
	while( argc > 1 ) {
		--argc;
		if ( argv[argc] && !strcmp(argv[argc], "-fullscreen") ) {
			videoflags |= SDL_FULLSCREEN;
		} else {
			fprintf(stderr, "Usage: %s [-fullscreen]\n", argv[0]);
			exit(1);
		}
	}

	/* Set 640x480 video mode */
	if ( SDL_SetVideoMode(640, 480, 0, videoflags) == NULL ) {
		fprintf(stderr, "Couldn't set 640x480 video mode: %s\n",
							SDL_GetError());
		exit(2);
	}

	/* Enable UNICODE translation for keyboard input */
	SDL_EnableUNICODE(1);

	/* Enable auto repeat for keyboard input */
	SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY,
	                    SDL_DEFAULT_REPEAT_INTERVAL);

	/* Watch keystrokes */
	done = 0;
	while ( !done ) {
		/* Check for events */
		SDL_WaitEvent(&event);
		switch (event.type) {
			case SDL_KEYDOWN:
				PrintKey(&event.key.keysym, 1);
				break;
			case SDL_KEYUP:
				PrintKey(&event.key.keysym, 0);
				break;
			case SDL_MOUSEBUTTONDOWN:
				/* Any button press quits the app... */
			case SDL_QUIT:
				done = 1;
				break;
			default:
				break;
		}
	}
	return(0);
}