Mercurial > sdl-ios-xcode
view test/.cvsignore @ 897:9e27fdb98eab
Date: Tue, 11 May 2004 22:05:32 -0400
From: Bob Ippolito
Subject: [SDL] SDL_QuartzWM patches
I've sent in two small patches to SDL_QuartzWM directly to Sam over the
past few months (well, I think I sent both anyway) and neither of them
have been implemented. I didn't receive a response, so I'm sure he was
just busy and/or they got lost, so I decided to sign up to the list and
post them here.
This patch rolls both of them together:
- Mouse cursor becomes visible if hidden when it moves outside of the
game window. If you want it to stay invisible you should warp it
because if it's not warped a user might click some random other
application! Commercial games behave in this way (or at least Warcraft
III does, which is the only one that uses a custom mouse cursor and no
warping that I've played in recent memory).
- Right mouse button emulation is changed from Command-Click to
Control-Click, which is how OS X behaves.
Consider copyright assigned to whomever needs it under whichever
license it needs to be under.. yadda yadda yadda.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 17 May 2004 00:16:24 +0000 |
parents | 700c9c5c923b |
children | e6a82dcdce09 |
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Makefile.in Makefile configure config.cache config.log config.status autom4te* aclocal.m4 checkkeys graywin loopwave testalpha testbitmap testcdrom testcpuinfo testerror testgamma testgl testhread testjoystick testkeys testlock testoverlay testoverlay2 testpalette testsem testsprite testtimer testtypes testver testvidinfo testwin testwm threadwin