Mercurial > sdl-ios-xcode
view src/video/x11/Makefile.am @ 897:9e27fdb98eab
Date: Tue, 11 May 2004 22:05:32 -0400
From: Bob Ippolito
Subject: [SDL] SDL_QuartzWM patches
I've sent in two small patches to SDL_QuartzWM directly to Sam over the
past few months (well, I think I sent both anyway) and neither of them
have been implemented. I didn't receive a response, so I'm sure he was
just busy and/or they got lost, so I decided to sign up to the list and
post them here.
This patch rolls both of them together:
- Mouse cursor becomes visible if hidden when it moves outside of the
game window. If you want it to stay invisible you should warp it
because if it's not warped a user might click some random other
application! Commercial games behave in this way (or at least Warcraft
III does, which is the only one that uses a custom mouse cursor and no
warping that I've played in recent memory).
- Right mouse button emulation is changed from Command-Click to
Control-Click, which is how OS X behaves.
Consider copyright assigned to whomever needs it under whichever
license it needs to be under.. yadda yadda yadda.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 17 May 2004 00:16:24 +0000 |
parents | 74212992fb08 |
children | 045f186426e1 |
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## Makefile.am for SDL using the X11 video driver noinst_LTLIBRARIES = libvideo_x11.la libvideo_x11_la_SOURCES = $(X11_SRCS) # The SDL X11 video driver sources X11_SRCS = \ SDL_x11dga.c \ SDL_x11dga_c.h \ SDL_x11events.c \ SDL_x11events_c.h \ SDL_x11gamma.c \ SDL_x11gamma_c.h \ SDL_x11gl.c \ SDL_x11gl_c.h \ SDL_x11image.c \ SDL_x11image_c.h \ SDL_x11modes.c \ SDL_x11modes_c.h \ SDL_x11mouse.c \ SDL_x11mouse_c.h \ SDL_x11video.c \ SDL_x11video.h \ SDL_x11wm.c \ SDL_x11wm_c.h \ SDL_x11yuv.c \ SDL_x11yuv_c.h