view src/video/x11/Makefile.am @ 897:9e27fdb98eab

Date: Tue, 11 May 2004 22:05:32 -0400 From: Bob Ippolito Subject: [SDL] SDL_QuartzWM patches I've sent in two small patches to SDL_QuartzWM directly to Sam over the past few months (well, I think I sent both anyway) and neither of them have been implemented. I didn't receive a response, so I'm sure he was just busy and/or they got lost, so I decided to sign up to the list and post them here. This patch rolls both of them together: - Mouse cursor becomes visible if hidden when it moves outside of the game window. If you want it to stay invisible you should warp it because if it's not warped a user might click some random other application! Commercial games behave in this way (or at least Warcraft III does, which is the only one that uses a custom mouse cursor and no warping that I've played in recent memory). - Right mouse button emulation is changed from Command-Click to Control-Click, which is how OS X behaves. Consider copyright assigned to whomever needs it under whichever license it needs to be under.. yadda yadda yadda.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 17 May 2004 00:16:24 +0000
parents 74212992fb08
children 045f186426e1
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## Makefile.am for SDL using the X11 video driver

noinst_LTLIBRARIES = libvideo_x11.la
libvideo_x11_la_SOURCES = $(X11_SRCS)

# The SDL X11 video driver sources
X11_SRCS = 			\
	SDL_x11dga.c		\
	SDL_x11dga_c.h		\
	SDL_x11events.c		\
	SDL_x11events_c.h	\
	SDL_x11gamma.c		\
	SDL_x11gamma_c.h	\
	SDL_x11gl.c		\
	SDL_x11gl_c.h		\
	SDL_x11image.c		\
	SDL_x11image_c.h	\
	SDL_x11modes.c		\
	SDL_x11modes_c.h	\
	SDL_x11mouse.c		\
	SDL_x11mouse_c.h	\
	SDL_x11video.c		\
	SDL_x11video.h		\
	SDL_x11wm.c		\
	SDL_x11wm_c.h		\
	SDL_x11yuv.c		\
	SDL_x11yuv_c.h