view src/thread/dc/SDL_systhread.c @ 897:9e27fdb98eab

Date: Tue, 11 May 2004 22:05:32 -0400 From: Bob Ippolito Subject: [SDL] SDL_QuartzWM patches I've sent in two small patches to SDL_QuartzWM directly to Sam over the past few months (well, I think I sent both anyway) and neither of them have been implemented. I didn't receive a response, so I'm sure he was just busy and/or they got lost, so I decided to sign up to the list and post them here. This patch rolls both of them together: - Mouse cursor becomes visible if hidden when it moves outside of the game window. If you want it to stay invisible you should warp it because if it's not warped a user might click some random other application! Commercial games behave in this way (or at least Warcraft III does, which is the only one that uses a custom mouse cursor and no warping that I've played in recent memory). - Right mouse button emulation is changed from Command-Click to Control-Click, which is how OS X behaves. Consider copyright assigned to whomever needs it under whichever license it needs to be under.. yadda yadda yadda.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 17 May 2004 00:16:24 +0000
parents b8d311d90021
children c9b51268668f
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    BERO
    bero@geocities.co.jp

    based on generic/SDL_thread.c

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

/* Thread management routines for SDL */

#include "SDL_error.h"
#include "SDL_thread.h"
#include "SDL_systhread.h"

#include <kos/thread.h>

#ifdef	DISABLE_THREADS
int SDL_SYS_CreateThread(SDL_Thread *thread, void *args)
{
	SDL_SetError("Threads are not supported on this platform");
	return(-1);
}

void SDL_SYS_SetupThread(void)
{
	return;
}

Uint32 SDL_ThreadID(void)
{
	return(0);
}

void SDL_SYS_WaitThread(SDL_Thread *thread)
{
	return;
}

void SDL_SYS_KillThread(SDL_Thread *thread)
{
	return;
}

#else
int SDL_SYS_CreateThread(SDL_Thread *thread, void *args)
{
	thread->handle = thd_create(SDL_RunThread,args);
	if (thread->handle == NULL) {
		SDL_SetError("Not enough resources to create thread");
		return(-1);
	}
	return(0);
}

void SDL_SYS_SetupThread(void)
{
	return;
}

Uint32 SDL_ThreadID(void)
{
	return (Uint32)thd_get_current();
}

void SDL_SYS_WaitThread(SDL_Thread *thread)
{
	thd_wait(thread->handle);
}

void SDL_SYS_KillThread(SDL_Thread *thread)
{
	thd_destroy(thread->handle);
}
#endif