view src/main/Makefile.am @ 897:9e27fdb98eab

Date: Tue, 11 May 2004 22:05:32 -0400 From: Bob Ippolito Subject: [SDL] SDL_QuartzWM patches I've sent in two small patches to SDL_QuartzWM directly to Sam over the past few months (well, I think I sent both anyway) and neither of them have been implemented. I didn't receive a response, so I'm sure he was just busy and/or they got lost, so I decided to sign up to the list and post them here. This patch rolls both of them together: - Mouse cursor becomes visible if hidden when it moves outside of the game window. If you want it to stay invisible you should warp it because if it's not warped a user might click some random other application! Commercial games behave in this way (or at least Warcraft III does, which is the only one that uses a custom mouse cursor and no warping that I've played in recent memory). - Right mouse button emulation is changed from Command-Click to Control-Click, which is how OS X behaves. Consider copyright assigned to whomever needs it under whichever license it needs to be under.. yadda yadda yadda.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 17 May 2004 00:16:24 +0000
parents d315a411d5b2
children 609c060fd2a2
line wrap: on
line source


## Makefile.am for the main() function in the SDL library
#
# This is necessary because some platforms have special program
# entry points, which require special application initialization.

ARCH_SUBDIRS = $(srcdir)/beos \
               $(srcdir)/epoc \
               $(srcdir)/dummy \
               $(srcdir)/macos \
               $(srcdir)/macosx \
               $(srcdir)/qtopia \
               $(srcdir)/win32

# Build a separate library containing the main() entry point.
lib_LIBRARIES = libSDLmain.a

if TARGET_WIN32
MAINLIB_ARCH_SRCS = win32/SDL_win32_main.c
else
if TARGET_MACOSX
MAINLIB_ARCH_SRCS = macosx/SDLMain.m macosx/SDLMain.h
else
if TARGET_QTOPIA
MAINLIB_ARCH_SRCS = qtopia/SDL_qtopia_main.cc
else
MAINLIB_ARCH_SRCS = dummy/SDL_dummy_main.c
endif # !TARGET_QTOPIA
endif # !TARGET_MACOSX
endif # !TARGET_WIN32
libSDLmain_a_SOURCES = $(MAINLIB_ARCH_SRCS)

# Build an internal library of any special app setup functions
noinst_LTLIBRARIES = libarch.la

if TARGET_BEOS
ARCH_SRCS = beos/SDL_BeApp.cc beos/SDL_BeApp.h
else
ARCH_SRCS = arch.c
endif

libarch_la_SOURCES = $(ARCH_SRCS)

exports:
	for i in $(ARCH_SUBDIRS); do if [ -d $$i/exports ]; then (cd $$i/exports; make); fi; done

# The architecture specific directories need to be copied into place
# when building a distribution.
dist-hook:
	(cd $(distdir) && rm -f $(BUILT_SOURCES))
	cp -rp $(ARCH_SUBDIRS) $(distdir)
	(cd $(distdir) && rm -rf `find . -name CVS`)