Mercurial > sdl-ios-xcode
view src/audio/alsa/SDL_alsa_audio.h @ 897:9e27fdb98eab
Date: Tue, 11 May 2004 22:05:32 -0400
From: Bob Ippolito
Subject: [SDL] SDL_QuartzWM patches
I've sent in two small patches to SDL_QuartzWM directly to Sam over the
past few months (well, I think I sent both anyway) and neither of them
have been implemented. I didn't receive a response, so I'm sure he was
just busy and/or they got lost, so I decided to sign up to the list and
post them here.
This patch rolls both of them together:
- Mouse cursor becomes visible if hidden when it moves outside of the
game window. If you want it to stay invisible you should warp it
because if it's not warped a user might click some random other
application! Commercial games behave in this way (or at least Warcraft
III does, which is the only one that uses a custom mouse cursor and no
warping that I've played in recent memory).
- Right mouse button emulation is changed from Command-Click to
Control-Click, which is how OS X behaves.
Consider copyright assigned to whomever needs it under whichever
license it needs to be under.. yadda yadda yadda.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 17 May 2004 00:16:24 +0000 |
parents | b8d311d90021 |
children | 19418e4422cb |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifndef _ALSA_PCM_audio_h #define _ALSA_PCM_audio_h #include "SDL_sysaudio.h" #define ALSA_PCM_OLD_HW_PARAMS_API #define ALSA_PCM_OLD_SW_PARAMS_API #include <alsa/asoundlib.h> /* Hidden "this" pointer for the video functions */ #define _THIS SDL_AudioDevice *this struct SDL_PrivateAudioData { /* The audio device handle */ snd_pcm_t *pcm_handle; /* The parent process id, to detect when application quits */ pid_t parent; /* Raw mixing buffer */ Uint8 *mixbuf; int mixlen; }; /* Old variable names */ #define pcm_handle (this->hidden->pcm_handle) #define parent (this->hidden->parent) #define mixbuf (this->hidden->mixbuf) #define mixlen (this->hidden->mixlen) #endif /* _ALSA_PCM_audio_h */