view src/audio/alsa/SDL_alsa_audio.h @ 897:9e27fdb98eab

Date: Tue, 11 May 2004 22:05:32 -0400 From: Bob Ippolito Subject: [SDL] SDL_QuartzWM patches I've sent in two small patches to SDL_QuartzWM directly to Sam over the past few months (well, I think I sent both anyway) and neither of them have been implemented. I didn't receive a response, so I'm sure he was just busy and/or they got lost, so I decided to sign up to the list and post them here. This patch rolls both of them together: - Mouse cursor becomes visible if hidden when it moves outside of the game window. If you want it to stay invisible you should warp it because if it's not warped a user might click some random other application! Commercial games behave in this way (or at least Warcraft III does, which is the only one that uses a custom mouse cursor and no warping that I've played in recent memory). - Right mouse button emulation is changed from Command-Click to Control-Click, which is how OS X behaves. Consider copyright assigned to whomever needs it under whichever license it needs to be under.. yadda yadda yadda.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 17 May 2004 00:16:24 +0000
parents b8d311d90021
children 19418e4422cb
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifndef _ALSA_PCM_audio_h
#define _ALSA_PCM_audio_h

#include "SDL_sysaudio.h"
#define ALSA_PCM_OLD_HW_PARAMS_API
#define ALSA_PCM_OLD_SW_PARAMS_API
#include <alsa/asoundlib.h>

/* Hidden "this" pointer for the video functions */
#define _THIS	SDL_AudioDevice *this

struct SDL_PrivateAudioData {
	/* The audio device handle */
	snd_pcm_t *pcm_handle;

	/* The parent process id, to detect when application quits */
	pid_t parent;

	/* Raw mixing buffer */
	Uint8 *mixbuf;
	int    mixlen;
};

/* Old variable names */
#define pcm_handle		(this->hidden->pcm_handle)
#define parent			(this->hidden->parent)
#define mixbuf			(this->hidden->mixbuf)
#define mixlen			(this->hidden->mixlen)

#endif /* _ALSA_PCM_audio_h */