view src/audio/SDL_audiomem.c @ 897:9e27fdb98eab

Date: Tue, 11 May 2004 22:05:32 -0400 From: Bob Ippolito Subject: [SDL] SDL_QuartzWM patches I've sent in two small patches to SDL_QuartzWM directly to Sam over the past few months (well, I think I sent both anyway) and neither of them have been implemented. I didn't receive a response, so I'm sure he was just busy and/or they got lost, so I decided to sign up to the list and post them here. This patch rolls both of them together: - Mouse cursor becomes visible if hidden when it moves outside of the game window. If you want it to stay invisible you should warp it because if it's not warped a user might click some random other application! Commercial games behave in this way (or at least Warcraft III does, which is the only one that uses a custom mouse cursor and no warping that I've played in recent memory). - Right mouse button emulation is changed from Command-Click to Control-Click, which is how OS X behaves. Consider copyright assigned to whomever needs it under whichever license it needs to be under.. yadda yadda yadda.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 17 May 2004 00:16:24 +0000
parents b8d311d90021
children c9b51268668f
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

/* Functions to allocate audio buffer memory, shareable across threads
	(necessary because SDL audio emulates threads with fork()
 */

#include <stdlib.h>
#ifdef FORK_HACK
#include <sys/types.h>
#include <sys/ipc.h>
#include <sys/shm.h>
#include <stddef.h>
#endif

#include "SDL_audiomem.h"

/* Allocate memory that will be shared between threads (freed on exit) */
void *SDL_AllocAudioMem(int size)
{
	void *chunk;

#ifdef FORK_HACK
	int   semid;
	
	/* Create and get the address of a shared memory segment */
	semid = shmget(IPC_PRIVATE, size, (IPC_CREAT|0600));
	if ( semid < 0 ) {
		return(NULL);
	}
	chunk = shmat(semid, NULL, 0);
	
	/* Set the segment for deletion when it is detatched */
	shmctl(semid, IPC_RMID, NULL);	/* Delets semid if shmat() fails */
#else
	chunk = malloc(size);
#endif
	return((void *)chunk);
}

void SDL_FreeAudioMem(void *chunk)
{
#ifdef FORK_HACK
	shmdt(chunk);
#else
	free(chunk);
#endif
}