view src/SDL_error_c.h @ 897:9e27fdb98eab

Date: Tue, 11 May 2004 22:05:32 -0400 From: Bob Ippolito Subject: [SDL] SDL_QuartzWM patches I've sent in two small patches to SDL_QuartzWM directly to Sam over the past few months (well, I think I sent both anyway) and neither of them have been implemented. I didn't receive a response, so I'm sure he was just busy and/or they got lost, so I decided to sign up to the list and post them here. This patch rolls both of them together: - Mouse cursor becomes visible if hidden when it moves outside of the game window. If you want it to stay invisible you should warp it because if it's not warped a user might click some random other application! Commercial games behave in this way (or at least Warcraft III does, which is the only one that uses a custom mouse cursor and no warping that I've played in recent memory). - Right mouse button emulation is changed from Command-Click to Control-Click, which is how OS X behaves. Consider copyright assigned to whomever needs it under whichever license it needs to be under.. yadda yadda yadda.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 17 May 2004 00:16:24 +0000
parents b8d311d90021
children 04a403e4ccf5
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

/* This file defines a structure that carries language-independent
   error messages
*/

#ifndef _SDL_error_c_h
#define _SDL_error_c_h

#define ERR_MAX_STRLEN	128
#define ERR_MAX_ARGS	5

typedef struct {
	/* This is a numeric value corresponding to the current error */
	int error;

	/* This is a key used to index into a language hashtable containing
	   internationalized versions of the SDL error messages.  If the key
	   is not in the hashtable, or no hashtable is available, the key is
	   used directly as an error message format string.
	*/
	unsigned char key[ERR_MAX_STRLEN];

	/* These are the arguments for the error functions */
	int argc;
	union {
		void *value_ptr;
#if 0	/* What is a character anyway?  (UNICODE issues) */
		unsigned char value_c;
#endif
		int value_i;
		double value_f;
		unsigned char buf[ERR_MAX_STRLEN];
	} args[ERR_MAX_ARGS];
} SDL_error;

#endif /* _SDL_error_c_h */