view include/SDL_joystick.h @ 897:9e27fdb98eab

Date: Tue, 11 May 2004 22:05:32 -0400 From: Bob Ippolito Subject: [SDL] SDL_QuartzWM patches I've sent in two small patches to SDL_QuartzWM directly to Sam over the past few months (well, I think I sent both anyway) and neither of them have been implemented. I didn't receive a response, so I'm sure he was just busy and/or they got lost, so I decided to sign up to the list and post them here. This patch rolls both of them together: - Mouse cursor becomes visible if hidden when it moves outside of the game window. If you want it to stay invisible you should warp it because if it's not warped a user might click some random other application! Commercial games behave in this way (or at least Warcraft III does, which is the only one that uses a custom mouse cursor and no warping that I've played in recent memory). - Right mouse button emulation is changed from Command-Click to Control-Click, which is how OS X behaves. Consider copyright assigned to whomever needs it under whichever license it needs to be under.. yadda yadda yadda.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 17 May 2004 00:16:24 +0000
parents b8d311d90021
children e6ceebb0f0eb
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

/* Include file for SDL joystick event handling */

#ifndef _SDL_joystick_h
#define _SDL_joystick_h

#include "SDL_types.h"

#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif

/* In order to use these functions, SDL_Init() must have been called
   with the SDL_INIT_JOYSTICK flag.  This causes SDL to scan the system
   for joysticks, and load appropriate drivers.
*/

/* The joystick structure used to identify an SDL joystick */
struct _SDL_Joystick;
typedef struct _SDL_Joystick SDL_Joystick;


/* Function prototypes */
/*
 * Count the number of joysticks attached to the system
 */
extern DECLSPEC int SDLCALL SDL_NumJoysticks(void);

/*
 * Get the implementation dependent name of a joystick.
 * This can be called before any joysticks are opened.
 * If no name can be found, this function returns NULL.
 */
extern DECLSPEC const char * SDLCALL SDL_JoystickName(int device_index);

/*
 * Open a joystick for use - the index passed as an argument refers to
 * the N'th joystick on the system.  This index is the value which will
 * identify this joystick in future joystick events.
 *
 * This function returns a joystick identifier, or NULL if an error occurred.
 */
extern DECLSPEC SDL_Joystick * SDLCALL SDLCALL SDL_JoystickOpen(int device_index);

/*
 * Returns 1 if the joystick has been opened, or 0 if it has not.
 */
extern DECLSPEC int SDLCALL SDL_JoystickOpened(int device_index);

/*
 * Get the device index of an opened joystick.
 */
extern DECLSPEC int SDLCALL SDL_JoystickIndex(SDL_Joystick *joystick);

/*
 * Get the number of general axis controls on a joystick
 */
extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick *joystick);

/*
 * Get the number of trackballs on a joystick
 * Joystick trackballs have only relative motion events associated
 * with them and their state cannot be polled.
 */
extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick *joystick);

/*
 * Get the number of POV hats on a joystick
 */
extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick *joystick);

/*
 * Get the number of buttons on a joystick
 */
extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick *joystick);

/*
 * Update the current state of the open joysticks.
 * This is called automatically by the event loop if any joystick
 * events are enabled.
 */
extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void);

/*
 * Enable/disable joystick event polling.
 * If joystick events are disabled, you must call SDL_JoystickUpdate()
 * yourself and check the state of the joystick when you want joystick
 * information.
 * The state can be one of SDL_QUERY, SDL_ENABLE or SDL_IGNORE.
 */
extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state);

/*
 * Get the current state of an axis control on a joystick
 * The state is a value ranging from -32768 to 32767.
 * The axis indices start at index 0.
 */
extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick *joystick, int axis);

/*
 * Get the current state of a POV hat on a joystick
 * The return value is one of the following positions:
 */
#define SDL_HAT_CENTERED	0x00
#define SDL_HAT_UP		0x01
#define SDL_HAT_RIGHT		0x02
#define SDL_HAT_DOWN		0x04
#define SDL_HAT_LEFT		0x08
#define SDL_HAT_RIGHTUP		(SDL_HAT_RIGHT|SDL_HAT_UP)
#define SDL_HAT_RIGHTDOWN	(SDL_HAT_RIGHT|SDL_HAT_DOWN)
#define SDL_HAT_LEFTUP		(SDL_HAT_LEFT|SDL_HAT_UP)
#define SDL_HAT_LEFTDOWN	(SDL_HAT_LEFT|SDL_HAT_DOWN)
/*
 * The hat indices start at index 0.
 */
extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick, int hat);

/*
 * Get the ball axis change since the last poll
 * This returns 0, or -1 if you passed it invalid parameters.
 * The ball indices start at index 0.
 */
extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick *joystick, int ball, int *dx, int *dy);

/*
 * Get the current state of a button on a joystick
 * The button indices start at index 0.
 */
extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick *joystick, int button);

/*
 * Close a joystick previously opened with SDL_JoystickOpen()
 */
extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick *joystick);


/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"

#endif /* _SDL_joystick_h */