view docs/man3/SDL_RWFromFile.3 @ 897:9e27fdb98eab

Date: Tue, 11 May 2004 22:05:32 -0400 From: Bob Ippolito Subject: [SDL] SDL_QuartzWM patches I've sent in two small patches to SDL_QuartzWM directly to Sam over the past few months (well, I think I sent both anyway) and neither of them have been implemented. I didn't receive a response, so I'm sure he was just busy and/or they got lost, so I decided to sign up to the list and post them here. This patch rolls both of them together: - Mouse cursor becomes visible if hidden when it moves outside of the game window. If you want it to stay invisible you should warp it because if it's not warped a user might click some random other application! Commercial games behave in this way (or at least Warcraft III does, which is the only one that uses a custom mouse cursor and no warping that I've played in recent memory). - Right mouse button emulation is changed from Command-Click to Control-Click, which is how OS X behaves. Consider copyright assigned to whomever needs it under whichever license it needs to be under.. yadda yadda yadda.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 17 May 2004 00:16:24 +0000
parents e5bc29de3f0a
children 546f7c1eb755
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.TH "SDL_FunctionName" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_FunctionName\- Short description of function
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBreturn type\fBSDL_FunctionName\fP\fR(\fBparameter\fR);
.SH "DESCRIPTION"
.PP
Full description
.SH "EXAMPLES"
.PP
examples here
.SH "SEE ALSO"
.PP
\fISDL_AnotherFunction\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00