Mercurial > sdl-ios-xcode
view SDL.spec.in @ 897:9e27fdb98eab
Date: Tue, 11 May 2004 22:05:32 -0400
From: Bob Ippolito
Subject: [SDL] SDL_QuartzWM patches
I've sent in two small patches to SDL_QuartzWM directly to Sam over the
past few months (well, I think I sent both anyway) and neither of them
have been implemented. I didn't receive a response, so I'm sure he was
just busy and/or they got lost, so I decided to sign up to the list and
post them here.
This patch rolls both of them together:
- Mouse cursor becomes visible if hidden when it moves outside of the
game window. If you want it to stay invisible you should warp it
because if it's not warped a user might click some random other
application! Commercial games behave in this way (or at least Warcraft
III does, which is the only one that uses a custom mouse cursor and no
warping that I've played in recent memory).
- Right mouse button emulation is changed from Command-Click to
Control-Click, which is how OS X behaves.
Consider copyright assigned to whomever needs it under whichever
license it needs to be under.. yadda yadda yadda.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 17 May 2004 00:16:24 +0000 |
parents | daa944f00154 |
children | 5fb02068b648 |
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%define name @PACKAGE@ %define version @VERSION@ %define release 1 Summary: Simple DirectMedia Layer Name: %{name} Version: %{version} Release: %{release} Source0: %{name}-%{version}.tar.gz URL: http://www.libsdl.org/ Copyright: LGPL Group: System Environment/Libraries BuildRoot: /var/tmp/%{name}-buildroot Prefix: %{_prefix} Provides: libSDL-1.1.so.0 %description This is the Simple DirectMedia Layer, a generic API that provides low level access to audio, keyboard, mouse, and display framebuffer across multiple platforms. %package devel Summary: Libraries, includes and more to develop SDL applications. Group: Development/Libraries Requires: %{name} %description devel This is the Simple DirectMedia Layer, a generic API that provides low level access to audio, keyboard, mouse, and display framebuffer across multiple platforms. This is the libraries, include files and other resources you can use to develop SDL applications. %prep rm -rf ${RPM_BUILD_ROOT} %setup -q %build CFLAGS="$RPM_OPT_FLAGS" ./configure --prefix=%{prefix} --disable-video-svga --disable-video-ggi --disable-video-aalib --disable-debug --enable-dlopen --enable-esd-shared --enable-arts-shared --disable-alsa make %install rm -rf $RPM_BUILD_ROOT make install prefix=$RPM_BUILD_ROOT/%{prefix} ln -s libSDL-1.2.so.0 $RPM_BUILD_ROOT/%{prefix}/lib/libSDL-1.1.so.0 %clean rm -rf $RPM_BUILD_ROOT %files %defattr(-,root,root) %doc README-SDL.txt COPYING CREDITS BUGS %{prefix}/lib/lib*.so.* %files devel %defattr(-,root,root) %doc README README-SDL.txt COPYING CREDITS BUGS WhatsNew docs.html %doc docs/index.html docs/html %{prefix}/bin/*-config %{prefix}/lib/lib*.a %{prefix}/lib/lib*.la %{prefix}/lib/lib*.so %{prefix}/include/SDL/ %{prefix}/man/man3/* %{prefix}/share/aclocal/* %changelog * Wed Jan 19 2000 Sam Lantinga <slouken@libsdl.org> - Re-integrated spec file into SDL distribution - 'name' and 'version' come from configure - Some of the documentation is devel specific - Removed SMP support from %build - it doesn't work with libtool anyway * Tue Jan 18 2000 Hakan Tandogan <hakan@iconsult.com> - Hacked Mandrake sdl spec to build 1.1 * Sun Dec 19 1999 John Buswell <johnb@mandrakesoft.com> - Build Release * Sat Dec 18 1999 John Buswell <johnb@mandrakesoft.com> - Add symlink for libSDL-1.0.so.0 required by sdlbomber - Added docs * Thu Dec 09 1999 Lenny Cartier <lenny@mandrakesoft.com> - v 1.0.0 * Mon Nov 1 1999 Chmouel Boudjnah <chmouel@mandrakesoft.com> - First spec file for Mandrake distribution. # end of file